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Baby animals don't drop XP
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@ -759,7 +759,7 @@ local check_for_death = function(self, cause, cmi_cause)
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local pos = self.object:get_pos()
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if mod_experience and self.hp_min and self.hp_max then
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if mod_experience and self.hp_min and self.hp_max and (not self.child and self.type ~= "monster") then
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mcl_experience.throw_experience(pos, math.ceil( math.random(self.hp_min,self.hp_max+5) / 5) )
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end
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end
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