Refactor mcl_banners: Use 1 node and 16 items

This commit is contained in:
Wuzzy 2017-07-27 21:48:20 +02:00
parent 6f08345232
commit 9a02afb423

View file

@ -29,11 +29,17 @@ local colors = {
["unicolor_light_blue"] = {"light_blue", "Light Blue Banner", "mcl_wool:light_blue", "#4040CFE0" }, ["unicolor_light_blue"] = {"light_blue", "Light Blue Banner", "mcl_wool:light_blue", "#4040CFE0" },
} }
-- After destroying the standing banner node
local on_destruct_standing_banner = function(pos) local on_destruct_standing_banner = function(pos)
if not minetest.settings:get_bool("creative_mode") then
return
end
-- Find this node's banner entity and make it drop as an item
local objects = minetest.get_objects_inside_radius(pos, 0.5) local objects = minetest.get_objects_inside_radius(pos, 0.5)
for _, v in ipairs(objects) do for _, v in ipairs(objects) do
if v:get_entity_name() == "mcl_banners:standing_banner" then if v:get_entity_name() == "mcl_banners:standing_banner" then
v:remove() v:get_luaentity():_drop()
end end
end end
end end
@ -50,13 +56,37 @@ local make_banner_texture = function(colorid)
end end
end end
-- Standing banner node.
-- This is an invisible node which is only used to destroy the banner entity.
-- All the important banner information (such as color) is stored in the entity.
-- It is used only used internally.
minetest.register_node("mcl_banners:standing_banner", {
walkable = false,
is_ground_content = false,
paramtype = "light",
sunlight_propagates = true,
drawtype = "airlike",
inventory_image = "mcl_banners_item_base.png",
wield_image = "mcl_banners_item_base.png",
tiles = { "blank.png" },
selection_box = {type = "fixed", fixed= {-0.2, -0.5, -0.2, 0.2, 0.5, 0.2} },
groups = { banner = 1, deco_block = 1, attached_node = 1, not_in_creative_inventory = 1, not_in_craft_guide = 1, },
stack_max = 16,
sounds = node_sounds,
drop = "", -- Item drops are handled in entity code
on_destruct = on_destruct_standing_banner,
_mcl_hardness = 1,
_mcl_blast_resistance = 5,
})
for colorid, colortab in pairs(colors) do for colorid, colortab in pairs(colors) do
local itemid = colortab[1] local itemid = colortab[1]
local desc = colortab[2] local desc = colortab[2]
local wool = colortab[3] local wool = colortab[3]
local colorize = colortab[4] local colorize = colortab[4]
local itemstring_standing = "mcl_banners:standding_banner_"..itemid local itemstring = "mcl_banners:banner_item_"..itemid
local inv local inv
if colorize then if colorize then
inv = "mcl_banners_item_base.png^(mcl_banners_item_overlay.png^[colorize:"..colorize..")" inv = "mcl_banners_item_base.png^(mcl_banners_item_overlay.png^[colorize:"..colorize..")"
@ -64,22 +94,17 @@ for colorid, colortab in pairs(colors) do
inv = "mcl_banners_item_base.png^mcl_banners_item_overlay.png" inv = "mcl_banners_item_base.png^mcl_banners_item_overlay.png"
end end
-- Banner node -- Banner items.
minetest.register_node("mcl_banners:standing_banner", { -- This is the player-visible banner item. It comes in 16 base colors.
-- The multiple items are really only needed for the different item images.
-- TODO: Combine the items into only 1 item.
minetest.register_craftitem(itemstring, {
description = desc, description = desc,
_doc_items_longdesc = "Banners are tall decorative blocks which can be placed on the floor.", _doc_items_longdesc = "Banners are tall decorative blocks which can be placed on the floor.",
walkable = false,
is_ground_content = false,
paramtype = "light",
sunlight_propagates = true,
drawtype = "airlike",
inventory_image = inv, inventory_image = inv,
wield_image = inv, wield_image = inv,
tiles = { "blank.png" }, groups = { banner = 1, deco_block = 1, },
selection_box = {type = "fixed", fixed= {-0.2, -0.5, -0.2, 0.2, 0.5, 0.2} },
groups = { banner = 1, deco_block = 1, attached_node = 1 },
stack_max = 16, stack_max = 16,
sounds = node_sounds,
on_place = function(itemstack, placer, pointed_thing) on_place = function(itemstack, placer, pointed_thing)
local above = pointed_thing.above local above = pointed_thing.above
@ -94,7 +119,7 @@ for colorid, colortab in pairs(colors) do
end end
-- Place the node! -- Place the node!
local _, success = minetest.item_place_node(itemstack, placer, pointed_thing) local _, success = minetest.item_place_node(ItemStack("mcl_banners:standing_banner"), placer, pointed_thing)
if not success then if not success then
return itemstack return itemstack
end end
@ -125,84 +150,11 @@ for colorid, colortab in pairs(colors) do
return itemstack return itemstack
end, end,
on_destruct = on_destruct_standing_banner,
_mcl_hardness = 1,
_mcl_blast_resistance = 5,
})
-- Banner node
minetest.register_node(itemstring_standing, {
description = desc,
_doc_items_longdesc = "Banners are tall decorative blocks which can be placed on the floor.",
walkable = false,
is_ground_content = false,
paramtype = "light",
sunlight_propagates = true,
drawtype = "airlike",
inventory_image = inv,
wield_image = inv,
tiles = { "blank.png" },
selection_box = {type = "fixed", fixed= {-0.2, -0.5, -0.2, 0.2, 0.5, 0.2} },
groups = { banner = 1, deco_block = 1, attached_node = 1 },
stack_max = 16,
sounds = node_sounds,
on_place = function(itemstack, placer, pointed_thing)
local above = pointed_thing.above
local under = pointed_thing.under
-- Use pointed node's on_rightclick function first, if present
local node_under = minetest.get_node(under)
if placer and not placer:get_player_control().sneak then
if minetest.registered_nodes[node_under.name] and minetest.registered_nodes[node_under.name].on_rightclick then
return minetest.registered_nodes[node_under.name].on_rightclick(under, node_under, placer, itemstack) or itemstack
end
end
-- Place the node!
local _, success = minetest.item_place_node(itemstack, placer, pointed_thing)
if not success then
return itemstack
end
local place_pos
if minetest.registered_nodes[node_under.name].buildable_to then
place_pos = under
else
place_pos = above
end
place_pos.y = place_pos.y - 0.5
local banner = minetest.add_entity(place_pos, "mcl_banners:standing_banner")
banner:set_properties({textures=make_banner_texture(colorid)})
banner:get_luaentity()._base_color = colorid
-- Determine the rotation based on player's yaw
local yaw = placer:get_look_horizontal()
-- Select one of 16 possible rotations (0-15)
local rotation_level = round((yaw / (math.pi*2)) * 16)
local final_yaw = (rotation_level * (math.pi/8)) + math.pi
banner:set_yaw(final_yaw)
if not minetest.settings:get_bool("creative_mode") then
itemstack:take_item()
end
minetest.sound_play({name="default_place_node_hard", gain=1.0}, {pos = place_pos})
return itemstack
end,
on_destruct = on_destruct_standing_banner,
_mcl_hardness = 1,
_mcl_blast_resistance = 5,
}) })
if minetest.get_modpath("mcl_core") and minetest.get_modpath("mcl_wool") then if minetest.get_modpath("mcl_core") and minetest.get_modpath("mcl_wool") then
minetest.register_craft({ minetest.register_craft({
output = itemstring_standing, output = itemstring,
recipe = { recipe = {
{ wool, wool, wool }, { wool, wool, wool },
{ wool, wool, wool }, { wool, wool, wool },
@ -235,6 +187,20 @@ minetest.register_entity("mcl_banners:standing_banner", {
end end
self.object:set_armor_groups({immortal=1}) self.object:set_armor_groups({immortal=1})
end, end,
-- This is a custom function which causes the banner to be dropped as item and destroys the entity.
_drop = function(self)
-- Drop as item when the entity is destroyed.
if not self._base_color then
return
end
local pos = self.object:getpos()
pos.y = pos.y + 1
minetest.add_item(pos, "mcl_banners:banner_item_"..colors[self._base_color][1])
-- Destroy entity
self:remove()
end,
}) })
minetest.register_craft({ minetest.register_craft({