From 95d9681b0caddbff0749da2e58fd4ef3e830fb77 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Tue, 20 Jun 2017 15:21:44 +0200 Subject: [PATCH] Fix giant player on boat --- mods/ITEMS/mcl_boats/init.lua | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-) diff --git a/mods/ITEMS/mcl_boats/init.lua b/mods/ITEMS/mcl_boats/init.lua index f827ab56..ce9b5202 100644 --- a/mods/ITEMS/mcl_boats/init.lua +++ b/mods/ITEMS/mcl_boats/init.lua @@ -28,6 +28,10 @@ local function get_v(v) return math.sqrt(v.x ^ 2 + v.z ^ 2) end +local boat_visual_size = {x = 3, y = 3} +-- Note: This mod assumes the default player visual_size is {x=1, y=1} +local driver_visual_size = { x = 1/boat_visual_size.x, y = 1/boat_visual_size.y } + -- -- Boat entity -- @@ -40,7 +44,7 @@ local boat = { visual = "mesh", mesh = "mcl_boats_boat.b3d", textures = {"mcl_boats_texture_oak_boat.png"}, - visual_size = {x=3, y=3}, + visual_size = boat_visual_size, rotate = -180, animation = { speed_normal = 25, speed_run = 50, @@ -64,6 +68,7 @@ function boat.on_rightclick(self, clicker) if self._driver and clicker == self._driver then self._driver = nil clicker:set_detach() + clicker:set_properties({visual_size = {x=1, y=1}}) mcl_player.player_attached[name] = false mcl_player.player_set_animation(clicker, "stand" , 30) local pos = clicker:getpos() @@ -77,10 +82,12 @@ function boat.on_rightclick(self, clicker) luaentity._driver = nil end clicker:set_detach() + clicker:set_properties({visual_size = {x=1, y=1}}) end self._driver = clicker clicker:set_attach(self.object, "", - {x = 0, y = 11, z = -3}, {x = 0, y = 0, z = 0}) + {x = 0, y = 3.75, z = -1}, {x = 0, y = 0, z = 0}) + clicker:set_properties({ visual_size = driver_visual_size }) mcl_player.player_attached[name] = true minetest.after(0.2, function(clicker) if clicker:is_player() then @@ -120,6 +127,7 @@ function boat.on_punch(self, puncher) if self._driver and puncher == self._driver then self._driver = nil puncher:set_detach() + puncher:set_properties({visual_size = {x=1, y=1}}) mcl_player.player_attached[puncher:get_player_name()] = false end if not self._driver then