Update fire resistance to allow damage if "drowning" in lava

This commit is contained in:
Brandon 2020-06-30 20:05:08 -04:00
parent eee75f8988
commit 9301e03b52

View file

@ -59,7 +59,7 @@ minetest.register_globalstep(function(dtime)
if player._cmi_is_mob then
player.health = math.max(player.health - 1, 1)
else
player:set_hp( math.max(player:get_hp() - 1, 1) )
player:set_hp( math.max(player:get_hp() - 1, 1), { type = "punch", from = "potion" })
end
is_poisoned[player].hit_timer = 0
@ -259,6 +259,7 @@ minetest.register_globalstep(function(dtime)
end)
-- Prevent damage to player with Fire Resistance enabled
minetest.register_on_player_hpchange(function(player, hp_change)
if is_fire_proof[player] and hp_change < 0 then
@ -268,7 +269,11 @@ minetest.register_on_player_hpchange(function(player, hp_change)
local player_info = mcl_playerinfo[player:get_player_name()]
if is_fire_node[player_info.node_head] or is_fire_node[player_info.node_feet] or is_fire_node[player_info.node_stand] then
return 0
if player:get_breath() == 0 then -- probably drowning
return -1
else
return 0
end
else
return hp_change
end
@ -466,7 +471,7 @@ function mcl_potions.healing_func(player, hp)
if obj and obj._cmi_is_mob then
obj.health = obj.health + hp
else
player:set_hp(player:get_hp() + hp)
player:set_hp(player:get_hp() + hp, { type = "punch", from = "potion" })
end
end