Allow to revert back to jungle leaves bushe and fallen logs
This commit is contained in:
parent
b357e927b4
commit
92d0dbdeef
2 changed files with 185 additions and 151 deletions
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@ -1,5 +1,19 @@
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local mg_name = minetest.get_mapgen_setting("mg_name")
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-- Some mapgen settings
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local imitate = minetest.settings:get("mcl_imitation_mode")
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local generate_fallen_logs = false
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-- Jungle bush type. Default (PC/Java Edition) is Jungle Wood + Oak Leaves
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local jungle_bush_schematic = minetest.get_modpath("mcl_core").."/schematics/mcl_core_jungle_bush_oak_leaves.mts"
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if imitate == "pocket_edition" then
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-- Simple fallen tree trunk logs (not very good yet)
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generate_fallen_logs = true
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-- Jungle bush: Jungle Wood + Jungle Leaves
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jungle_bush_schematic = minetest.get_modpath("mcl_core").."/schematics/mcl_core_jungle_bush_jungle_leaves.mts"
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end
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--
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-- Register biomes
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--
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@ -2431,6 +2445,7 @@ local function register_decorations()
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register_large_flower("sunflower", {"SunflowerPlains"}, 2940, 0.01)
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-- Jungle bush
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = {"mcl_core:dirt_with_grass", "mcl_core:dirt"},
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@ -2446,7 +2461,7 @@ local function register_decorations()
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biomes = {"Jungle"},
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y_min = 3,
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y_max = mcl_vars.mg_overworld_max,
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schematic = minetest.get_modpath("mcl_core").."/schematics/mcl_core_jungle_bush_oak_leaves.mts",
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schematic = jungle_bush_schematic,
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flags = "place_center_x, place_center_z",
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})
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minetest.register_decoration({
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@ -2464,7 +2479,7 @@ local function register_decorations()
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biomes = {"JungleM"},
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y_min = 1,
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y_max = mcl_vars.mg_overworld_max,
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schematic = minetest.get_modpath("mcl_core").."/schematics/mcl_core_jungle_bush_oak_leaves.mts",
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schematic = jungle_bush_schematic,
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flags = "place_center_x, place_center_z",
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})
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minetest.register_decoration({
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@ -2482,168 +2497,172 @@ local function register_decorations()
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biomes = {"JungleEdge", "JungleEdgeM"},
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y_min = 3,
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y_max = mcl_vars.mg_overworld_max,
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schematic = minetest.get_modpath("mcl_core").."/schematics/mcl_core_jungle_bush_oak_leaves.mts",
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schematic_jungle_bush_schematic,
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flags = "place_center_x, place_center_z",
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})
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-- Fallen logs
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = {"mcl_core:dirt_with_grass", "mcl_core:podzol", "mcl_core:coarse_dirt"},
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sidelen = 80,
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noise_params = {
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offset = 0.00018,
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scale = 0.00011,
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spread = {x = 250, y = 250, z = 250},
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seed = 2,
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octaves = 3,
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persist = 0.66
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},
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biomes = {"MegaTaiga", "MegaSpruceTaiga", "Taiga"},
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y_min = 1,
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y_max = mcl_vars.mg_overworld_max,
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schematic = {
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size = {x = 3, y = 3, z = 1},
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data = {
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{name = "air", prob = 0},
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{name = "air", prob = 0},
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{name = "air", prob = 0},
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{name = "mcl_core:sprucetree", param2 = 12, prob = 127},
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{name = "mcl_core:sprucetree", param2 = 12},
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{name = "mcl_core:sprucetree", param2 = 12},
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{name = "air", prob = 0},
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{name = "mcl_mushrooms:mushroom_brown", prob = 160},
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{name = "mcl_mushrooms:mushroom_red", prob = 160},
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-- These fallen logs are not really good yet. They must be longer and also have one upright block.
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-- Note the decortion API does not like wide schematics, they are likely to overhang.
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if generate_fallen_logs then
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = {"mcl_core:dirt_with_grass", "mcl_core:podzol", "mcl_core:coarse_dirt"},
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sidelen = 80,
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noise_params = {
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offset = 0.00018,
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scale = 0.00011,
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spread = {x = 250, y = 250, z = 250},
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seed = 2,
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octaves = 3,
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persist = 0.66
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},
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},
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flags = "place_center_x",
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rotation = "random",
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})
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biomes = {"MegaTaiga", "MegaSpruceTaiga", "Taiga"},
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y_min = 1,
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y_max = mcl_vars.mg_overworld_max,
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schematic = {
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size = {x = 3, y = 3, z = 1},
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data = {
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{name = "air", prob = 0},
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{name = "air", prob = 0},
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{name = "air", prob = 0},
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{name = "mcl_core:sprucetree", param2 = 12, prob = 127},
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{name = "mcl_core:sprucetree", param2 = 12},
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{name = "mcl_core:sprucetree", param2 = 12},
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{name = "air", prob = 0},
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{name = "mcl_mushrooms:mushroom_brown", prob = 160},
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{name = "mcl_mushrooms:mushroom_red", prob = 160},
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},
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},
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flags = "place_center_x",
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rotation = "random",
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})
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = {"mcl_core:dirt_with_grass_snow", "mcl_core:dirt_with_grass", "mcl_core:podzol", "mcl_core:podzol_snow", "mcl_core:coarse_dirt"},
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sidelen = 80,
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noise_params = {
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offset = 0.00018,
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scale = 0.00011,
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spread = {x = 250, y = 250, z = 250},
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seed = 2,
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octaves = 3,
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persist = 0.66
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},
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biomes = {"ColdTaiga"},
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y_min = 1,
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y_max = mcl_vars.mg_overworld_max,
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schematic = {
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size = {x = 3, y = 3, z = 1},
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data = {
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{name = "air", prob = 0},
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{name = "air", prob = 0},
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{name = "air", prob = 0},
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{name = "mcl_core:sprucetree", param2 = 12, prob = 127},
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{name = "mcl_core:sprucetree", param2 = 12},
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{name = "mcl_core:sprucetree", param2 = 12},
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{name = "air", prob = 0},
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{name = "air", prob = 0},
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{name = "air", prob = 0},
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = {"mcl_core:dirt_with_grass_snow", "mcl_core:dirt_with_grass", "mcl_core:podzol", "mcl_core:podzol_snow", "mcl_core:coarse_dirt"},
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sidelen = 80,
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noise_params = {
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offset = 0.00018,
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scale = 0.00011,
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spread = {x = 250, y = 250, z = 250},
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seed = 2,
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octaves = 3,
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persist = 0.66
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},
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},
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flags = "place_center_x",
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rotation = "random",
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})
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biomes = {"ColdTaiga"},
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y_min = 1,
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y_max = mcl_vars.mg_overworld_max,
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schematic = {
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size = {x = 3, y = 3, z = 1},
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data = {
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{name = "air", prob = 0},
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{name = "air", prob = 0},
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{name = "air", prob = 0},
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{name = "mcl_core:sprucetree", param2 = 12, prob = 127},
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{name = "mcl_core:sprucetree", param2 = 12},
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{name = "mcl_core:sprucetree", param2 = 12},
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{name = "air", prob = 0},
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{name = "air", prob = 0},
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{name = "air", prob = 0},
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},
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},
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flags = "place_center_x",
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rotation = "random",
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})
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = {"mcl_core:dirt_with_grass"},
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sidelen = 16,
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noise_params = {
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offset = 0.0,
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scale = -0.00008,
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spread = {x = 250, y = 250, z = 250},
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seed = 2,
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octaves = 3,
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persist = 0.66
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},
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biomes = {"BirchForest", "BirchForestM",},
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y_min = 1,
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y_max = mcl_vars.mg_overworld_max,
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schematic = {
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size = {x = 3, y = 3, z = 1},
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data = {
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{name = "air", prob = 0},
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{name = "air", prob = 0},
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{name = "air", prob = 0},
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{name = "mcl_core:birchtree", param2 = 12},
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{name = "mcl_core:birchtree", param2 = 12},
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{name = "mcl_core:birchtree", param2 = 12, prob = 127},
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{name = "mcl_mushrooms:mushroom_red", prob = 100},
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{name = "mcl_mushrooms:mushroom_brown", prob = 10},
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{name = "air", prob = 0},
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = {"mcl_core:dirt_with_grass"},
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sidelen = 16,
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noise_params = {
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offset = 0.0,
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scale = -0.00008,
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spread = {x = 250, y = 250, z = 250},
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seed = 2,
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octaves = 3,
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persist = 0.66
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},
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},
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flags = "place_center_x",
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rotation = "random",
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})
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biomes = {"BirchForest", "BirchForestM",},
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y_min = 1,
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y_max = mcl_vars.mg_overworld_max,
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schematic = {
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size = {x = 3, y = 3, z = 1},
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data = {
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{name = "air", prob = 0},
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{name = "air", prob = 0},
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{name = "air", prob = 0},
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{name = "mcl_core:birchtree", param2 = 12},
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{name = "mcl_core:birchtree", param2 = 12},
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{name = "mcl_core:birchtree", param2 = 12, prob = 127},
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{name = "mcl_mushrooms:mushroom_red", prob = 100},
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{name = "mcl_mushrooms:mushroom_brown", prob = 10},
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{name = "air", prob = 0},
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},
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},
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flags = "place_center_x",
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rotation = "random",
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})
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = {"mcl_core:dirt_with_grass", "mcl_core:dirt"},
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sidelen = 80,
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fill_ratio = 0.005,
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biomes = {"Jungle", "JungleM"},
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y_min = 1,
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y_max = mcl_vars.mg_overworld_max,
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schematic = {
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size = {x = 3, y = 3, z = 1},
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data = {
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{name = "air", prob = 0},
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{name = "air", prob = 0},
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{name = "air", prob = 0},
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{name = "mcl_core:jungletree", param2 = 12},
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{name = "mcl_core:jungletree", param2 = 12},
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{name = "mcl_core:jungletree", param2 = 12, prob = 127},
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{name = "air", prob = 0},
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{name = "mcl_mushrooms:mushroom_brown", prob = 50},
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{name = "air", prob = 0},
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = {"mcl_core:dirt_with_grass", "mcl_core:dirt"},
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sidelen = 80,
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fill_ratio = 0.005,
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biomes = {"Jungle", "JungleM"},
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y_min = 1,
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y_max = mcl_vars.mg_overworld_max,
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schematic = {
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size = {x = 3, y = 3, z = 1},
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data = {
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{name = "air", prob = 0},
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{name = "air", prob = 0},
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{name = "air", prob = 0},
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{name = "mcl_core:jungletree", param2 = 12},
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{name = "mcl_core:jungletree", param2 = 12},
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{name = "mcl_core:jungletree", param2 = 12, prob = 127},
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{name = "air", prob = 0},
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{name = "mcl_mushrooms:mushroom_brown", prob = 50},
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{name = "air", prob = 0},
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},
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},
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},
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flags = "place_center_x",
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rotation = "random",
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})
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flags = "place_center_x",
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rotation = "random",
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})
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = {"mcl_core:dirt_with_grass"},
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sidelen = 16,
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noise_params = {
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offset = 0.00018,
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scale = 0.00011,
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spread = {x = 250, y = 250, z = 250},
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seed = 2,
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octaves = 3,
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persist = 0.66
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},
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biomes = {"Forest"},
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y_min = 1,
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y_max = mcl_vars.mg_overworld_max,
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schematic = {
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size = {x = 3, y = 3, z = 1},
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data = {
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{name = "air", prob = 0},
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{name = "air", prob = 0},
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{name = "air", prob = 0},
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{name = "mcl_core:tree", param2 = 12, prob = 127},
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{name = "mcl_core:tree", param2 = 12},
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{name = "mcl_core:tree", param2 = 12},
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{name = "air", prob = 0},
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{name = "mcl_mushrooms:mushroom_brown", prob = 96},
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{name = "mcl_mushrooms:mushroom_red", prob = 96},
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = {"mcl_core:dirt_with_grass"},
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sidelen = 16,
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noise_params = {
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offset = 0.00018,
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scale = 0.00011,
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spread = {x = 250, y = 250, z = 250},
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seed = 2,
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octaves = 3,
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persist = 0.66
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},
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},
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flags = "place_center_x",
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rotation = "random",
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})
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biomes = {"Forest"},
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y_min = 1,
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y_max = mcl_vars.mg_overworld_max,
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schematic = {
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size = {x = 3, y = 3, z = 1},
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data = {
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{name = "air", prob = 0},
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{name = "air", prob = 0},
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{name = "air", prob = 0},
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{name = "mcl_core:tree", param2 = 12, prob = 127},
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{name = "mcl_core:tree", param2 = 12},
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{name = "mcl_core:tree", param2 = 12},
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{name = "air", prob = 0},
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{name = "mcl_mushrooms:mushroom_brown", prob = 96},
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{name = "mcl_mushrooms:mushroom_red", prob = 96},
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},
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},
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flags = "place_center_x",
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rotation = "random",
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})
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end
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-- Lily pad
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@ -59,3 +59,18 @@ craftguide_progressive_mode (EXPERIMENTAL: Enable recipe book progressive mode)
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# Warning: Disabling this setting is currently EXPERIMENTAL! The generated map
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# may not be that pretty.
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mcl_superflat_classic (Classic superflat map generation) bool true
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# Which edition of Minecraft to imitate. This currently only affects two map
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# generation aspects.
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# This setting might be removed in a later version.
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# Available options:
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#
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# pc_edition: PC Edition (later known as “Java Edition”).
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# There are no fallen tree trunks.
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# Jungle bushes have oak leaves.
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#
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# pocket_edition: Pocket Edition
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# There are simple fallen tree trunks with mushrooms.
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# Jungle bushes have jungle leaves.
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mcl_imitation_mode (Imitated Minecraft edition) enum pc_edition pc_edition,pocket_edition
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Reference in a new issue