Fix some builtin_item crashes
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1 changed files with 2 additions and 2 deletions
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@ -94,7 +94,7 @@ minetest.register_entity(":__builtin:item", {
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local p = self.object:getpos()
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local name = minetest.get_node(p).name
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if minetest.registered_nodes[name].damage_per_second > 0 or name == "maptools:igniter" then
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if (minetest.registered_nodes[name] and minetest.registered_nodes[name].damage_per_second > 0) or name == "maptools:igniter" then
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minetest.sound_play("builtin_item_lava", {pos = self.object:getpos(), gain = 0.5})
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self.object:remove()
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return
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@ -107,7 +107,7 @@ minetest.register_entity(":__builtin:item", {
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end
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--]]
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if minetest.registered_nodes[name].liquidtype == "flowing" then
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if minetest.registered_nodes[name] and minetest.registered_nodes[name].liquidtype == "flowing" then
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get_flowing_dir = function(self)
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local pos = self.object:getpos()
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local param2 = minetest.get_node(pos).param2
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