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Allow to fill cauldrons with water bottles
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parent
8983d0656d
commit
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1 changed files with 43 additions and 2 deletions
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@ -31,8 +31,22 @@ minetest.register_craftitem("mcl_potions:glass_bottle", {
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end
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end
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-- Try to fill glass bottle with water
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-- Try to fill glass bottle with water
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-- TODO: Also support cauldrons
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local get_water = false
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if def.groups and def.groups.water and def.liquidtype == "source" then
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if def.groups and def.groups.water and def.liquidtype == "source" then
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-- Water source
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get_water = true
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-- Or reduce water level of cauldron by 1
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elseif node.name == "mcl_cauldrons:cauldron_3" then
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get_water = true
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minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_2"})
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elseif node.name == "mcl_cauldrons:cauldron_2" then
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get_water = true
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minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_1"})
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elseif node.name == "mcl_cauldrons:cauldron_1" then
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get_water = true
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minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron"})
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end
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if get_water then
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-- Replace with water bottle, if possible, otherwise
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-- Replace with water bottle, if possible, otherwise
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-- place the water potion at a place where's space
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-- place the water potion at a place where's space
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local water_bottle = ItemStack("mcl_potions:potion_water")
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local water_bottle = ItemStack("mcl_potions:potion_water")
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@ -79,7 +93,34 @@ minetest.register_craftitem("mcl_potions:potion_water", {
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inventory_image = potion_image("#0000FF"),
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inventory_image = potion_image("#0000FF"),
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wield_image = potion_image("#0000FF"),
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wield_image = potion_image("#0000FF"),
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groups = {brewitem=1, food=3},
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groups = {brewitem=1, food=3},
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on_place = minetest.item_eat(0, "mcl_potions:glass_bottle"),
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type == "node" then
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local node = minetest.get_node(pointed_thing.under)
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local def = minetest.registered_nodes[node.name]
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-- Call on_rightclick if the pointed node defines it
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if placer and not placer:get_player_control().sneak then
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if def and def.on_rightclick then
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return def.on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
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end
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end
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-- Increase water level of cauldron by 1
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if node.name == "mcl_cauldrons:cauldron" then
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minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_1"})
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return "mcl_potions:glass_bottle"
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elseif node.name == "mcl_cauldrons:cauldron_1" then
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minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_2"})
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return "mcl_potions:glass_bottle"
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elseif node.name == "mcl_cauldrons:cauldron_2" then
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minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_3"})
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return "mcl_potions:glass_bottle"
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end
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end
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-- Drink the water by default
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return minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, placer, pointed_thing)
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end,
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on_secondary_use = minetest.item_eat(0, "mcl_potions:glass_bottle"),
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on_secondary_use = minetest.item_eat(0, "mcl_potions:glass_bottle"),
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})
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})
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minetest.register_craftitem("mcl_potions:potion_awkward", {
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minetest.register_craftitem("mcl_potions:potion_awkward", {
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