Base mob heads off the mob/player textures
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684c11d79f
commit
8dbeeade01
1 changed files with 17 additions and 13 deletions
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@ -1,7 +1,7 @@
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-- Heads system
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-- Heads system
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local function addhead(node, desc, longdesc)
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local function addhead(name, texture, desc, longdesc)
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minetest.register_node("mcl_heads:"..node, {
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minetest.register_node("mcl_heads:"..name, {
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description = desc,
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description = desc,
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_doc_items_longdesc = longdesc,
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_doc_items_longdesc = longdesc,
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drawtype = "nodebox",
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drawtype = "nodebox",
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@ -13,13 +13,17 @@ local function addhead(node, desc, longdesc)
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},
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},
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},
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},
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groups = {handy=1, armor_head=1,non_combat_armor=1, head=1, deco_block=1, dig_by_piston=1},
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groups = {handy=1, armor_head=1,non_combat_armor=1, head=1, deco_block=1, dig_by_piston=1},
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-- The head textures are based off the textures of an actual mob.
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-- FIXME: This code assumes 16×16 textures for the mob textures!
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tiles = {
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tiles = {
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"head_"..node.."_top.png",
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-- Note: bottom texture is overlaid over top texture to get rid of possible transparency.
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"head_"..node.."_top.png",
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-- This is required for skeleton skull and wither skeleton skull.
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"head_"..node.."_left.png",
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"[combine:16x16:-4,4="..texture, -- top
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"head_"..node.."_right.png",
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"([combine:16x16:-4,4="..texture..")^([combine:16x16:-12,4="..texture..")", -- bottom
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"head_"..node.."_back.png",
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"[combine:16x16:-12,0="..texture, -- left
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"head_"..node.."_face.png",
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"[combine:16x16:4,0="..texture, -- right
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"[combine:16x16:-20,0="..texture, -- back
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"[combine:16x16:-4,0="..texture, -- front
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},
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},
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paramtype = "light",
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paramtype = "light",
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stack_max = 64,
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stack_max = 64,
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@ -39,9 +43,9 @@ local function addhead(node, desc, longdesc)
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end
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end
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-- Add heads
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-- Add heads
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addhead("zombie", "Zombie Head", "A zombie head is a small decorative block which resembles the head of a zombie. It can also be worn as a helmet for fun, but does not offer any protection.")
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addhead("zombie", "mobs_mc_zombie.png", "Zombie Head", "A zombie head is a small decorative block which resembles the head of a zombie. It can also be worn as a helmet for fun, but does not offer any protection.")
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addhead("creeper", "Creeper Head", "A creeper head is a small decorative block which resembles the head of a creeper. It can also be worn as a helmet for fun, but does not offer any protection.")
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addhead("creeper", "mobs_mc_creeper.png", "Creeper Head", "A creeper head is a small decorative block which resembles the head of a creeper. It can also be worn as a helmet for fun, but does not offer any protection.")
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-- Original Minecraft name: “Head”
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-- Original Minecraft name: “Head”
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addhead("steve", "Human Head", "A human head is a small decorative block which resembles the head of a human (i.e. a player character). It can also be worn as a helmet for fun, but does not offer any protection.")
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addhead("steve", "character.png", "Human Head", "A human head is a small decorative block which resembles the head of a human (i.e. a player character). It can also be worn as a helmet for fun, but does not offer any protection.")
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addhead("skeleton", "Skeleton Skull", "A skeleton skull is a small decorative block which resembles the head of a skeleton. It can also be worn as a helmet for fun, but does not offer any protection.")
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addhead("skeleton", "mobs_mc_skeleton.png", "Skeleton Skull", "A skeleton skull is a small decorative block which resembles the head of a skeleton. It can also be worn as a helmet for fun, but does not offer any protection.")
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addhead("wither_skeleton", "Wither Skeleton Skull", "A wither skeleton skull is a small decorative block which resembles the head of a wither skeleton. It can also be worn as a helmet for fun, but does not offer any protection.")
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addhead("wither_skeleton", "mobs_mc_wither_skeleton.png", "Wither Skeleton Skull", "A wither skeleton skull is a small decorative block which resembles the head of a wither skeleton. It can also be worn as a helmet for fun, but does not offer any protection.")
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