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Print error message if worldedit_gui was found
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@ -3,6 +3,15 @@ mcl_inventory = {}
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local show_armor = false
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local show_armor = false
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if minetest.get_modpath("3d_armor") ~= nil then show_armor = true end
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if minetest.get_modpath("3d_armor") ~= nil then show_armor = true end
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-- Sadly, using worldedit_gui breaks the inventory, making it incompatible.
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-- Print error message if this mod was found.
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-- FIXME: Find a way to make worldedit_gui compatble.
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if minetest.get_modpath("worldedit_gui") then
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minetest.log("error", "The mod “worldedit_gui” is enabled. This mod is known to break the inventory in MineClone 2. Please disable worldedit_gui and restart the game.")
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end
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-- Returns a single itemstack in the given inventory to the main inventory, or drop it when there's no space left
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-- Returns a single itemstack in the given inventory to the main inventory, or drop it when there's no space left
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local function return_item(itemstack, dropper, pos, inv)
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local function return_item(itemstack, dropper, pos, inv)
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if dropper:is_player() then
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if dropper:is_player() then
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@ -166,3 +175,4 @@ end)
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if minetest.setting_getbool("creative_mode") then
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if minetest.setting_getbool("creative_mode") then
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dofile(minetest.get_modpath("mcl_inventory").."/creative.lua")
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dofile(minetest.get_modpath("mcl_inventory").."/creative.lua")
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end
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end
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