diff --git a/mods/ITEMS/mcl_beds/functions.lua b/mods/ITEMS/mcl_beds/functions.lua index 5f24f7ba..67382dfb 100644 --- a/mods/ITEMS/mcl_beds/functions.lua +++ b/mods/ITEMS/mcl_beds/functions.lua @@ -78,9 +78,7 @@ local function lay_down(player, pos, bed_pos, state, skip) end end - -- No sleeping while moving. This is a workaround. - -- TODO: Ideally, the player speed should be force-set to 0, - -- but this is not possible in Minetest 0.4.17. + -- No sleeping while moving. Slightly different behaviour than in MC. if vector.length(player:get_player_velocity()) > 0.001 then minetest.chat_send_player(name, "You have to stop moving before going to bed!") return false @@ -214,7 +212,7 @@ local function update_formspecs(finished) elseif not is_sp then local text = string.format("%d of %d player(s) are in bed.", player_in_bed, ges) if not night_skip then - text = text .. "\n" .. "You're in bed." .. "\n" .. "Note: Night skip is disabled." + text = text .. "\n" .. "Note: Night skip is disabled." form_n = form_n .. bg_presleep form_n = form_n .. button_leave elseif all_in_bed then @@ -222,7 +220,7 @@ local function update_formspecs(finished) form_n = form_n .. bg_sleep form_n = form_n .. button_abort else - text = text .. "\n" .. "Sleep will commence when all players are in bed." + text = text .. "\n" .. "You will fall asleep when all players are in bed." form_n = form_n .. bg_presleep form_n = form_n .. button_leave end