Adjust dragon's breath color and don't splash it

This commit is contained in:
Brandon 2020-07-22 17:52:47 -04:00
parent f2906bee3a
commit 8ac54febba

View file

@ -145,7 +145,7 @@ local function register_potion(def)
potion_fun = get_arrow_fun(def.effect, dur/8.), potion_fun = get_arrow_fun(def.effect, dur/8.),
} }
if def.color then if def.color and def.name ~= "dragon_breath" then
mcl_potions.register_splash(def.name, S("Splash "..def.description), def.color, splash_def) mcl_potions.register_splash(def.name, S("Splash "..def.description), def.color, splash_def)
mcl_potions.register_lingering(def.name, S("Lingering "..def.description), def.color, ling_def) mcl_potions.register_lingering(def.name, S("Lingering "..def.description), def.color, ling_def)
mcl_potions.register_arrow(def.name, S(def.description.." Arrow"), def.color, arrow_def) mcl_potions.register_arrow(def.name, S(def.description.." Arrow"), def.color, arrow_def)
@ -339,7 +339,7 @@ local dragon_breath_def = {
description = "Dragon's Breath", description = "Dragon's Breath",
_tt = S("No effect"), _tt = S("No effect"),
_longdesc = S("Combine with Splash potions to create a Lingering effect"), _longdesc = S("Combine with Splash potions to create a Lingering effect"),
color = "#CF5577", color = "#BF4567",
groups = { brewitem = 1, not_in_creative_inventory = 0 }, groups = { brewitem = 1, not_in_creative_inventory = 0 },
on_use = nil, on_use = nil,
} }