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Move mob spawner into new mod
This commit is contained in:
parent
d71da3a818
commit
88b02c7170
5 changed files with 16 additions and 12 deletions
3
mods/ENTITIES/mcl_monster_spawner/depends.txt
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3
mods/ENTITIES/mcl_monster_spawner/depends.txt
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@ -0,0 +1,3 @@
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mobs
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mobs_mc
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mcl_sounds
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@ -13,7 +13,7 @@ end
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local function find_doll(pos)
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local function find_doll(pos)
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for _,obj in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do
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for _,obj in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do
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if not obj:is_player() then
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if not obj:is_player() then
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if obj ~= nil and obj:get_luaentity().name == "mobs:spawner_mob_doll" then
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if obj ~= nil and obj:get_luaentity().name == "mcl_monster_spawner:doll" then
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return obj
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return obj
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end
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end
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end
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end
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@ -71,11 +71,11 @@ function mobs.setup_spawner(pos, Mob, MinLight, MaxLight, MaxMobsInArea, PlayerD
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meta:set_string("command", "")
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meta:set_string("command", "")
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-- Create doll
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-- Create doll
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local doll = minetest.add_entity({x=pos.x, y=pos.y-0.3, z=pos.z}, "mobs:spawner_mob_doll")
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local doll = minetest.add_entity({x=pos.x, y=pos.y-0.3, z=pos.z}, "mcl_monster_spawner:doll")
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set_doll_properties(doll, Mob)
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set_doll_properties(doll, Mob)
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end
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end
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minetest.register_node("mobs:spawner", {
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minetest.register_node("mcl_monster_spawner:spawner", {
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tiles = {"mob_spawner.png"},
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tiles = {"mob_spawner.png"},
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drawtype = "glasslike",
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drawtype = "glasslike",
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paramtype = "light",
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paramtype = "light",
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@ -158,7 +158,7 @@ minetest.register_node("mobs:spawner", {
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-- Mob spawner doll (rotating icon inside cage)
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-- Mob spawner doll (rotating icon inside cage)
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local spawner_mob_doll_def = {
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local doll_def = {
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hp_max = 1,
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hp_max = 1,
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physical = true,
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physical = true,
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collisionbox = {0,0,0,0,0,0},
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collisionbox = {0,0,0,0,0,0},
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@ -170,11 +170,11 @@ local spawner_mob_doll_def = {
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_mob = default_mob, -- name of the mob this doll represents
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_mob = default_mob, -- name of the mob this doll represents
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}
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}
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spawner_mob_doll_def.get_staticdata = function(self)
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doll_def.get_staticdata = function(self)
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return self._mob
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return self._mob
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end
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end
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spawner_mob_doll_def.on_activate = function(self, staticdata, dtime_s)
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doll_def.on_activate = function(self, staticdata, dtime_s)
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local mob = staticdata
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local mob = staticdata
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if mob == "" or mob == nil then
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if mob == "" or mob == nil then
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mob = default_mob
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mob = default_mob
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@ -186,20 +186,20 @@ spawner_mob_doll_def.on_activate = function(self, staticdata, dtime_s)
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end
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end
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spawner_mob_doll_def.on_step = function(self, dtime)
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doll_def.on_step = function(self, dtime)
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-- Check if spawner is still present. If not, delete the entity
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-- Check if spawner is still present. If not, delete the entity
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self.timer = self.timer + 0.01
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self.timer = self.timer + 0.01
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local n = minetest.get_node_or_nil(self.object:getpos())
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local n = minetest.get_node_or_nil(self.object:getpos())
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if self.timer > 1 then
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if self.timer > 1 then
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if n and n.name and n.name ~= "mobs:spawner" then
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if n and n.name and n.name ~= "mcl_monster_spawner:spawner" then
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self.object:remove()
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self.object:remove()
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end
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end
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end
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end
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end
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end
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spawner_mob_doll_def.on_punch = function(self, hitter) end
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doll_def.on_punch = function(self, hitter) end
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minetest.register_entity("mobs:spawner_mob_doll", spawner_mob_doll_def)
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minetest.register_entity("mcl_monster_spawner:doll", doll_def)
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@ -208,7 +208,7 @@ local max_per_block = tonumber(minetest.setting_get("max_objects_per_block") or
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-- spawner abm
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-- spawner abm
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minetest.register_abm({
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minetest.register_abm({
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label = "Monster Spawner spawning a monster",
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label = "Monster Spawner spawning a monster",
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nodenames = {"mobs:spawner"},
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nodenames = {"mcl_monster_spawner:spawner"},
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interval = 10,
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interval = 10,
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chance = 4,
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chance = 4,
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catch_up = false,
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catch_up = false,
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1
mods/ENTITIES/mcl_monster_spawner/mod.conf
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1
mods/ENTITIES/mcl_monster_spawner/mod.conf
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@ -0,0 +1 @@
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name = mcl_monster_spawner
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Before Width: | Height: | Size: 261 B After Width: | Height: | Size: 261 B |
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@ -8,7 +8,7 @@ dofile(path .. "/api.lua")
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dofile(path .. "/crafts.lua")
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dofile(path .. "/crafts.lua")
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-- Mob Spawner
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-- Mob Spawner
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dofile(path .. "/spawner.lua")
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-- moved into other mod (MCL2 change)
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-- Lucky Blocks
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-- Lucky Blocks
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dofile(path .. "/lucky_block.lua")
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dofile(path .. "/lucky_block.lua")
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