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Mobs: Reset texture mods on activation
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@ -2874,6 +2874,12 @@ local mob_activate = function(self, staticdata, def, dtime)
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self.opinion_sound_cooloff = 0 -- used to prevent sound spam of particular sound types
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self.opinion_sound_cooloff = 0 -- used to prevent sound spam of particular sound types
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self.texture_mods = {}
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self.texture_mods = {}
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self.object:set_texture_mod("")
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self.v_start = false
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self.timer = 0
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self.blinktimer = 0
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self.blinkstatus = false
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-- check existing nametag
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-- check existing nametag
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if not self.nametag then
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if not self.nametag then
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