Make ice texture opaque by default
Because of glitchy translucency in Minetest
This commit is contained in:
parent
ab038ddd60
commit
87449b5719
4 changed files with 26 additions and 10 deletions
|
@ -101,7 +101,7 @@ Flint is a raw material.=Feuerstein ist ein Rohstoff.
|
||||||
Flowing Lava=Fließende Lava
|
Flowing Lava=Fließende Lava
|
||||||
Flowing Water=Fließendes Wasser
|
Flowing Water=Fließendes Wasser
|
||||||
Frosted Ice=Brüchiges Eis
|
Frosted Ice=Brüchiges Eis
|
||||||
Frosted ice is a short-lived solid translucent block. It melts into a water source within a few seconds.=Brüchiges Eis ist ein kurzlebiger durchscheinender Block. Er wird sich in einigen Sekunden zu einer Wasserquelle verwandeln.
|
Frosted ice is a short-lived solid block. It melts into a water source within a few seconds.=Brüchiges Eis ist ein kurzlebiger durchscheinender Block. Er wird sich in einigen Sekunden zu einer Wasserquelle verwandeln.
|
||||||
Glass=Glas
|
Glass=Glas
|
||||||
Gold Ingot=Goldbarren
|
Gold Ingot=Goldbarren
|
||||||
Gold Nugget=Goldklumpen
|
Gold Nugget=Goldklumpen
|
||||||
|
@ -117,7 +117,7 @@ Gravel=Kies
|
||||||
Green Stained Glass=Grünes Buntglas
|
Green Stained Glass=Grünes Buntglas
|
||||||
Grey Stained Glass=Graues Buntglas
|
Grey Stained Glass=Graues Buntglas
|
||||||
Ice=Eis
|
Ice=Eis
|
||||||
Ice is a translucent solid block usually found in cold areas. It melts near block light sources at a light level of 12 or higher. When it melts or is broken while resting on top of another block, it will turn into a water source.=Eis ist ein durchscheinender fester Block, der oft in kalten Gebieten gefunden werden kann. Er schmilzt in der Nähe von Block-Lichtquellen bei einer Helligkeit von 12 oder höher. Wenn es schmilzt oder abgebaut wird, und darunter ein anderer Block war, wird er sich in eine Wasserquelle verwandeln.
|
Ice is a solid block usually found in cold areas. It melts near block light sources at a light level of 12 or higher. When it melts or is broken while resting on top of another block, it will turn into a water source.=Eis ist ein durchscheinender fester Block, der oft in kalten Gebieten gefunden werden kann. Er schmilzt in der Nähe von Block-Lichtquellen bei einer Helligkeit von 12 oder höher. Wenn es schmilzt oder abgebaut wird, und darunter ein anderer Block war, wird er sich in eine Wasserquelle verwandeln.
|
||||||
In the End dimension, starting a fire on this block will create an eternal fire.=In der Ende-Dimension wird Feuer auf diesem Block ewig brennen.
|
In the End dimension, starting a fire on this block will create an eternal fire.=In der Ende-Dimension wird Feuer auf diesem Block ewig brennen.
|
||||||
Iron Ingot=Eisenbarren
|
Iron Ingot=Eisenbarren
|
||||||
Iron Nugget=Eisenklumpen
|
Iron Nugget=Eisenklumpen
|
||||||
|
|
|
@ -101,7 +101,7 @@ Flint is a raw material.=
|
||||||
Flowing Lava=
|
Flowing Lava=
|
||||||
Flowing Water=
|
Flowing Water=
|
||||||
Frosted Ice=
|
Frosted Ice=
|
||||||
Frosted ice is a short-lived solid translucent block. It melts into a water source within a few seconds.=
|
Frosted ice is a short-lived solid block. It melts into a water source within a few seconds.=
|
||||||
Glass=
|
Glass=
|
||||||
Gold Ingot=
|
Gold Ingot=
|
||||||
Gold Nugget=
|
Gold Nugget=
|
||||||
|
@ -117,7 +117,7 @@ Gravel=
|
||||||
Green Stained Glass=
|
Green Stained Glass=
|
||||||
Grey Stained Glass=
|
Grey Stained Glass=
|
||||||
Ice=
|
Ice=
|
||||||
Ice is a translucent solid block usually found in cold areas. It melts near block light sources at a light level of 12 or higher. When it melts or is broken while resting on top of another block, it will turn into a water source.=
|
Ice is a solid block usually found in cold areas. It melts near block light sources at a light level of 12 or higher. When it melts or is broken while resting on top of another block, it will turn into a water source.=
|
||||||
In the End dimension, starting a fire on this block will create an eternal fire.=
|
In the End dimension, starting a fire on this block will create an eternal fire.=
|
||||||
Iron Ingot=
|
Iron Ingot=
|
||||||
Iron Nugget=
|
Iron Nugget=
|
||||||
|
|
|
@ -2,6 +2,14 @@ local S = minetest.get_translator("mcl_core")
|
||||||
|
|
||||||
-- Simple solid cubic nodes, most of them are the ground materials and simple building blocks
|
-- Simple solid cubic nodes, most of them are the ground materials and simple building blocks
|
||||||
|
|
||||||
|
local translucent_ice = minetest.settings:get_bool("mcl_translucent_ice", false)
|
||||||
|
local ice_drawtype
|
||||||
|
if translucent_ice then
|
||||||
|
ice_drawtype = "glasslike"
|
||||||
|
else
|
||||||
|
ice_drawtype = "normal"
|
||||||
|
end
|
||||||
|
|
||||||
minetest.register_node("mcl_core:stone", {
|
minetest.register_node("mcl_core:stone", {
|
||||||
description = S("Stone"),
|
description = S("Stone"),
|
||||||
_doc_items_longdesc = S("One of the most common blocks in the world, almost the entire underground consists of stone. It sometimes contains ores. Stone may be created when water meets lava."),
|
_doc_items_longdesc = S("One of the most common blocks in the world, almost the entire underground consists of stone. It sometimes contains ores. Stone may be created when water meets lava."),
|
||||||
|
@ -752,12 +760,12 @@ minetest.register_node("mcl_core:obsidian", {
|
||||||
|
|
||||||
minetest.register_node("mcl_core:ice", {
|
minetest.register_node("mcl_core:ice", {
|
||||||
description = S("Ice"),
|
description = S("Ice"),
|
||||||
_doc_items_longdesc = S("Ice is a translucent solid block usually found in cold areas. It melts near block light sources at a light level of 12 or higher. When it melts or is broken while resting on top of another block, it will turn into a water source."),
|
_doc_items_longdesc = S("Ice is a solid block usually found in cold areas. It melts near block light sources at a light level of 12 or higher. When it melts or is broken while resting on top of another block, it will turn into a water source."),
|
||||||
drawtype = "glasslike",
|
drawtype = ice_drawtype,
|
||||||
tiles = {"default_ice.png"},
|
tiles = {"default_ice.png"},
|
||||||
is_ground_content = true,
|
is_ground_content = true,
|
||||||
paramtype = "light",
|
paramtype = "light",
|
||||||
use_texture_alpha = true,
|
use_texture_alpha = translucent_ice,
|
||||||
stack_max = 64,
|
stack_max = 64,
|
||||||
groups = {handy=1,pickaxey=1, slippery=3, building_block=1},
|
groups = {handy=1,pickaxey=1, slippery=3, building_block=1},
|
||||||
drop = "",
|
drop = "",
|
||||||
|
@ -811,17 +819,17 @@ for i=0,3 do
|
||||||
local use_doc = i == 0
|
local use_doc = i == 0
|
||||||
local longdesc
|
local longdesc
|
||||||
if use_doc then
|
if use_doc then
|
||||||
longdesc = S("Frosted ice is a short-lived solid translucent block. It melts into a water source within a few seconds.")
|
longdesc = S("Frosted ice is a short-lived solid block. It melts into a water source within a few seconds.")
|
||||||
end
|
end
|
||||||
minetest.register_node("mcl_core:frosted_ice_"..i, {
|
minetest.register_node("mcl_core:frosted_ice_"..i, {
|
||||||
description = S("Frosted Ice"),
|
description = S("Frosted Ice"),
|
||||||
_doc_items_create_entry = use_doc,
|
_doc_items_create_entry = use_doc,
|
||||||
_doc_items_longdesc = longdesc,
|
_doc_items_longdesc = longdesc,
|
||||||
drawtype = "glasslike",
|
drawtype = ice_drawtype,
|
||||||
tiles = {"mcl_core_frosted_ice_"..i..".png"},
|
tiles = {"mcl_core_frosted_ice_"..i..".png"},
|
||||||
is_ground_content = false,
|
is_ground_content = false,
|
||||||
paramtype = "light",
|
paramtype = "light",
|
||||||
use_texture_alpha = true,
|
use_texture_alpha = translucent_ice,
|
||||||
stack_max = 64,
|
stack_max = 64,
|
||||||
groups = {handy=1, frosted_ice=1, slippery=3, not_in_creative_inventory=1},
|
groups = {handy=1, frosted_ice=1, slippery=3, not_in_creative_inventory=1},
|
||||||
drop = "",
|
drop = "",
|
||||||
|
|
|
@ -83,6 +83,14 @@ mobs_disable_blood (Disable mob damage particles) bool false
|
||||||
flame_sound (Flame sound) bool true
|
flame_sound (Flame sound) bool true
|
||||||
|
|
||||||
[Experimental]
|
[Experimental]
|
||||||
|
# Whether ice is translucent. If disabled, ice is fully opaque.
|
||||||
|
#
|
||||||
|
# Note: As of Minetest version 5.1.0, translucent ice above oceans
|
||||||
|
# will look weird, there's a lot of flashing/blinking going on
|
||||||
|
# due to bugs in Minetest's implementation of translucency.
|
||||||
|
# See also: https://github.com/minetest/minetest/issues/95
|
||||||
|
mcl_translucent_ice (Translucent ice) bool false
|
||||||
|
|
||||||
# Whether to generate fallen logs in some biomes.
|
# Whether to generate fallen logs in some biomes.
|
||||||
# They might not always look pretty and have strange overhangs.
|
# They might not always look pretty and have strange overhangs.
|
||||||
mcl_generate_fallen_logs (Generate fallen logs) bool false
|
mcl_generate_fallen_logs (Generate fallen logs) bool false
|
||||||
|
|
Reference in a new issue