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Copying banners now clears name
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parent
40163aed91
commit
86b7f537d5
1 changed files with 11 additions and 9 deletions
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@ -328,6 +328,8 @@ local banner_pattern_craft = function(itemstack, player, old_craft_grid, craft_i
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local b2meta = banner2:get_meta()
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local b1layers_raw = b1meta:get_string("layers")
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local b2layers_raw = b2meta:get_string("layers")
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local b1name = b1meta:get_string("name")
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local b2name = b2meta:get_string("name")
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local b1layers = minetest.deserialize(b1layers_raw)
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local b2layers = minetest.deserialize(b2layers_raw)
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if type(b1layers) ~= "table" then
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@ -339,17 +341,19 @@ local banner_pattern_craft = function(itemstack, player, old_craft_grid, craft_i
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-- For copying to be allowed, one banner has to have no layers while the other one has at least 1 layer.
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-- The banner with layers will be used as a source.
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local src_banner, src_layers_raw, src_desc, src_index, src_has_name
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if #b1layers == 0 and #b2layers > 0 then
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local src_banner, src_layers, src_layers_raw, src_desc, src_index, src_has_name
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if #b1layers == 0 and b1name == "" and #b2layers > 0 then
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src_banner = banner2
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src_layers = b2layers
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src_layers_raw = b2layers_raw
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src_desc = b2meta:get_string("description")
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src_desc = minetest.registered_items[src_banner:get_name()].description
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src_has_no_name = b2meta:get_string("name") == ""
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src_index = banner2_index
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elseif #b2layers == 0 and #b1layers > 0 then
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elseif #b2layers == 0 and b2name == "" and #b1layers > 0 then
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src_banner = banner
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src_layers = b1layers
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src_layers_raw = b1layers_raw
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src_desc = b1meta:get_string("description")
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src_desc = minetest.registered_items[src_banner:get_name()].description
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src_has_no_name = b1meta:get_string("name") == ""
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src_index = banner_index
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else
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@ -359,10 +363,8 @@ local banner_pattern_craft = function(itemstack, player, old_craft_grid, craft_i
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-- Set output metadata
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local imeta = itemstack:get_meta()
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imeta:set_string("layers", src_layers_raw)
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-- Keep description if banner has a name
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if src_has_no_name then
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imeta:set_string("description", src_desc)
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end
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-- Generate new description. This clears any (anvil) name from the original banners.
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imeta:set_string("description", mcl_banners.make_advanced_banner_description(src_layers))
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if not craft_predict then
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-- Don't destroy source banner so this recipe is a true copy
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