Refine monster sleep prevention exceptions

This commit is contained in:
Wuzzy 2018-01-08 03:16:27 +01:00
parent 299bb332dc
commit 84c099b234

View file

@ -42,6 +42,20 @@ local function check_in_beds(players)
return #players > 0
end
-- These monsters do not prevent sleep
local monster_exceptions = {
["mobs_mc:ghast"] = true,
["mobs_mc:enderdragon"] = true,
["mobs_mc:killer_bunny"] = true,
["mobs_mc:slime_big"] = true,
["mobs_mc:slime_small"] = true,
["mobs_mc:slime_tiny"] = true,
["mobs_mc:magma_cube_big"] = true,
["mobs_mc:magma_cube_small"] = true,
["mobs_mc:magma_cube_tiny"] = true,
["mobs_mc:shulker"] = true,
}
local function lay_down(player, pos, bed_pos, state, skip)
local name = player:get_player_name()
local hud_flags = player:hud_get_flags()
@ -51,14 +65,20 @@ local function lay_down(player, pos, bed_pos, state, skip)
end
if bed_pos then
-- No sleeping if monsters nearby
-- No sleeping if monsters nearby.
-- The exceptions above apply.
-- Zombie pigmen only prevent sleep while they are hostle.
local objs = minetest.get_objects_inside_radius(bed_pos, 8)
for _, obj in ipairs(objs) do
if obj ~= nil and not obj:is_player() then
local def = minetest.registered_entities[obj:get_luaentity().name]
local ent = obj:get_luaentity()
local mobname = ent.name
local def = minetest.registered_entities[mobname]
-- Approximation of monster detection range
if def._cmi_is_mob and def.type == "monster" and math.abs(bed_pos.y - obj:get_pos().y) <= 5 then
if def._cmi_is_mob and ((mobname ~= "mobs_mc:pigman" and def.type == "monster" and not monster_exceptions[mobname]) or (mobname == "mobs_mc:pigman" and ent.state == "attack")) then
if math.abs(bed_pos.y - obj:get_pos().y) <= 5 then
minetest.chat_send_player(name, "You can't sleep now, monsters are nearby!")
end
return
end
end