fix furnace flame particles

This commit is contained in:
kay27 2020-08-22 05:05:55 +04:00
parent 92c01628a9
commit 81cf500611
1 changed files with 45 additions and 34 deletions

View File

@ -146,6 +146,40 @@ local function on_metadata_inventory_take(pos, listname, index, stack, player)
end
end
local function spawn_flames(pos, param2)
local minrelpos, maxrelpos
local dir = minetest.facedir_to_dir(param2)
if dir.x > 0 then
minrelpos = { x = -0.6, y = -0.05, z = -0.25 }
maxrelpos = { x = -0.55, y = -0.45, z = 0.25 }
elseif dir.x < 0 then
minrelpos = { x = 0.55, y = -0.05, z = -0.25 }
maxrelpos = { x = 0.6, y = -0.45, z = 0.25 }
elseif dir.z > 0 then
minrelpos = { x = -0.25, y = -0.05, z = -0.6 }
maxrelpos = { x = 0.25, y = -0.45, z = -0.55 }
elseif dir.z < 0 then
minrelpos = { x = -0.25, y = -0.05, z = 0.55 }
maxrelpos = { x = 0.25, y = -0.45, z = 0.6 }
else
return
end
mcl_particles.add_node_particlespawner(pos, {
amount = 4,
time = 0,
minpos = vector.add(pos, minrelpos),
maxpos = vector.add(pos, maxrelpos),
minvel = { x = -0.01, y = 0, z = -0.01 },
maxvel = { x = 0.01, y = 0.1, z = 0.01 },
minexptime = 0.3,
maxexptime = 0.6,
minsize = 0.4,
maxsize = 0.8,
texture = "mcl_particles_flame.png",
glow = LIGHT_ACTIVE_FURNACE,
}, "low")
end
local function swap_node(pos, name)
local node = minetest.get_node(pos)
if node.name == name then
@ -153,6 +187,11 @@ local function swap_node(pos, name)
end
node.name = name
minetest.swap_node(pos, node)
if name == "mcl_furnaces:furnace_active" then
spawn_flames(pos, node.param2)
else
mcl_particles.delete_node_particlespawners(pos)
end
end
local function furnace_reset_delta_time(pos)
@ -351,46 +390,15 @@ local function furnace_node_timer(pos, elapsed)
return result
end
local function spawn_flames(pos, param2)
local minrelpos, maxrelpos
local dir = minetest.facedir_to_dir(param2)
if dir.x > 0 then
minrelpos = { x = -0.6, y = -0.05, z = -0.25 }
maxrelpos = { x = -0.55, y = -0.45, z = 0.25 }
elseif dir.x < 0 then
minrelpos = { x = 0.55, y = -0.05, z = -0.25 }
maxrelpos = { x = 0.6, y = -0.45, z = 0.25 }
elseif dir.z > 0 then
minrelpos = { x = -0.25, y = -0.05, z = -0.6 }
maxrelpos = { x = 0.25, y = -0.45, z = -0.55 }
elseif dir.z < 0 then
minrelpos = { x = -0.25, y = -0.05, z = 0.55 }
maxrelpos = { x = 0.25, y = -0.45, z = 0.6 }
else
return
end
mcl_particles.add_node_particlespawner(pos, {
amount = 4,
time = 0,
minpos = vector.add(pos, minrelpos),
maxpos = vector.add(pos, maxrelpos),
minvel = { x = -0.01, y = 0, z = -0.01 },
maxvel = { x = 0.01, y = 0.1, z = 0.01 },
minexptime = 0.3,
maxexptime = 0.6,
minsize = 0.4,
maxsize = 0.8,
texture = "mcl_particles_flame.png",
glow = LIGHT_ACTIVE_FURNACE,
}, "low")
end
local on_rotate, after_rotate_active
if minetest.get_modpath("screwdriver") then
on_rotate = screwdriver.rotate_simple
after_rotate_active = function(pos)
local node = minetest.get_node(pos)
mcl_particles.delete_node_particlespawners(pos)
if node.name == "mcl_furnaces:furnace" then
return
end
spawn_flames(pos, node.param2)
end
end
@ -437,6 +445,9 @@ minetest.register_node("mcl_furnaces:furnace", {
inv:set_size('fuel', 1)
inv:set_size('dst', 1)
end,
on_destruct = function(pos)
mcl_particles.delete_node_particlespawners(pos)
end,
on_metadata_inventory_move = function(pos)
-- Reset accumulated game time when player works with furnace: