diff --git a/menu/icon.png.do b/menu/icon.png.do index 2ba93d9f..fddea9ba 100644 --- a/menu/icon.png.do +++ b/menu/icon.png.do @@ -7,9 +7,23 @@ SVG_FILE=${2%.png}.svg # and width. Low resolutions lead to blurry edges, as Minetest scales # menu icons up. High resolutions lead to jagged edges, as Minetest # scales menu icons down. Height & width of 72 pixes seem to work. +# +# Though usually one would export directly to "${3}", Inkscape 1.0 had +# its command line options changed by people who apparently think that +# backwards compatibility is some kind of swear word: Whereas earlier +# Inkscape versions would export to a file called foo.png.tmp, newer +# behaviour is to ignore the user's wishes & write to foo.png.png – +# unless one asks it to write to a filename with a .png extension, +# Inkscape 1.0 changes the filename extension to .png each time. +# +# As we do not know the extension of "${3}", we have to use the +# extension, then rename the resulting file to the proper name; +# only that way the export works with Inkscape 1.0 & earlier … >&2 inkscape \ --file="${SVG_FILE}" \ - --export-png="${3}" \ + --export-png="${3}".png \ --export-area-page \ --export-height 72 \ --export-width 72 \ + +mv "${3}".png "${3}"