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Help: xpanes, walls, jungle tree
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3 changed files with 8 additions and 1 deletions
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@ -772,7 +772,7 @@ minetest.register_node("mcl_core:darkwood", {
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minetest.register_node("mcl_core:jungletree", {
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description = "Jungle Wood",
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_doc_items_longdesc = "The trunk of a jungle tree.",
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_doc_items_longdesc = "The trunk of a jungle tree. Cocoa beans can be placed on the side of it to plant a cocoa.",
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tiles = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"},
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stack_max = 64,
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paramtype2 = "facedir",
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@ -201,6 +201,7 @@ function mcl_walls.register_wall(nodename, description, craft_material, tiles, i
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-- Inventory item
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minetest.register_node(nodename, {
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description = description,
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_doc_items_longdesc = "A piece of wall. It cannot be jumped over with a simple jump. When multiple of these are placed to next to each other, they will automatically build a nice wall structure.",
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paramtype = "light",
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is_ground_content = false,
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groups = main_node_groups,
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@ -98,6 +98,10 @@ function xpanes.register_pane(name, def)
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flatgroups.deco_block = 1
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minetest.register_node(":xpanes:" .. name .. "_flat", {
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description = def.description,
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_doc_items_create_entry = def._doc_items_create_entry,
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_doc_items_entry_name = def._doc_items_entry_name,
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_doc_items_longdesc = def._doc_items_longdesc,
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_doc_items_usagehelp = def._doc_items_usagehelp,
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drawtype = "nodebox",
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paramtype = "light",
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is_ground_content = false,
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@ -161,6 +165,7 @@ end
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local pane = function(description, node, append)
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xpanes.register_pane("pane"..append, {
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description = description,
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_doc_items_longdesc = "Glass panes are thin layers of glass which neatly connect to their neighbors as you build them.",
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textures = {"xpanes_pane_glass"..append..".png","xpanes_pane_half_glass"..append..".png","xpanes_top_glass"..append..".png"},
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use_texture_alpha = true,
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inventory_image = "xpanes_pane_glass"..append..".png",
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@ -180,6 +185,7 @@ end
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-- Iron Bar
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xpanes.register_pane("bar", {
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description = "Iron Bars",
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_doc_items_longdesc = "Iron bars neatly connect to their neighbors as you build them.",
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textures = {"xpanes_pane_iron.png","xpanes_pane_half_iron.png","xpanes_top_iron.png"},
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inventory_image = "xpanes_pane_iron.png",
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wield_image = "xpanes_pane_iron.png",
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