Message when trying to spawn forbidden hostile mob

This commit is contained in:
Wuzzy 2020-01-06 13:46:43 +01:00
parent f2b7392a30
commit 7a870d0ead
6 changed files with 30 additions and 4 deletions

View File

@ -50,8 +50,8 @@ end
-- Load settings -- Load settings
local damage_enabled = minetest.settings:get_bool("enable_damage") local damage_enabled = minetest.settings:get_bool("enable_damage")
local mobs_spawn = minetest.settings:get_bool("mobs_spawn") ~= false local mobs_spawn = minetest.settings:get_bool("mobs_spawn", true) ~= false
local peaceful_only = minetest.settings:get_bool("only_peaceful_mobs")
local disable_blood = minetest.settings:get_bool("mobs_disable_blood") local disable_blood = minetest.settings:get_bool("mobs_disable_blood")
local mobs_drop_items = minetest.settings:get_bool("mobs_drop_items") ~= false local mobs_drop_items = minetest.settings:get_bool("mobs_drop_items") ~= false
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
@ -65,7 +65,7 @@ local max_per_block = tonumber(minetest.settings:get("max_objects_per_block") or
local mobs_spawn_chance = tonumber(minetest.settings:get("mobs_spawn_chance") or 2.5) local mobs_spawn_chance = tonumber(minetest.settings:get("mobs_spawn_chance") or 2.5)
-- Peaceful mode message so players will know there are no monsters -- Peaceful mode message so players will know there are no monsters
if peaceful_only then if minetest.settings:get_bool("only_peaceful_mobs", false) then
minetest.register_on_joinplayer(function(player) minetest.register_on_joinplayer(function(player)
minetest.chat_send_player(player:get_player_name(), minetest.chat_send_player(player:get_player_name(),
S("Peaceful mode active! No monsters will spawn.")) S("Peaceful mode active! No monsters will spawn."))
@ -2756,7 +2756,7 @@ local mob_activate = function(self, staticdata, def, dtime)
-- remove monsters in peaceful mode -- remove monsters in peaceful mode
if self.type == "monster" if self.type == "monster"
and peaceful_only then and minetest.settings:get_bool("only_peaceful_mobs", false) then
self.object:remove() self.object:remove()
@ -3754,6 +3754,12 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
return itemstack return itemstack
end end
if minetest.settings:get_bool("only_peaceful_mobs", false)
and minetest.registered_entities[mob].type == "monster" then
minetest.chat_send_player(name, S("Only peaceful mobs allowed!"))
return itemstack
end
pos.y = pos.y + 1 pos.y = pos.y + 1
local mob = minetest.add_entity(pos, mob) local mob = minetest.add_entity(pos, mob)

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@ -6,3 +6,4 @@ You need the “maphack” privilege to change the mob spawner.=Sie brauchen das
Name Tag=Namensschild Name Tag=Namensschild
A name tag is an item to name a mob.=Ein Namensschild ist ein Gegenstand, um einen Mob zu benennen. A name tag is an item to name a mob.=Ein Namensschild ist ein Gegenstand, um einen Mob zu benennen.
Before you use the name tag, you need to set a name at an anvil. Then you can use the name tag to name a mob. This uses up the name tag.=Bevor Sie ein Namensschild benutzen können, müssen Sie ihn an einem Amboss benennen. Dann können können Sie das Namensschild benutztn, um einen Mob zu benennen. Das wird das Namensschild verbrauchen. Before you use the name tag, you need to set a name at an anvil. Then you can use the name tag to name a mob. This uses up the name tag.=Bevor Sie ein Namensschild benutzen können, müssen Sie ihn an einem Amboss benennen. Dann können können Sie das Namensschild benutztn, um einen Mob zu benennen. Das wird das Namensschild verbrauchen.
Only peaceful mobs allowed!=Nur friedliche Mobs erlaubt!

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@ -6,3 +6,4 @@ You need the “maphack” privilege to change the mob spawner.=
Name Tag= Name Tag=
A name tag is an item to name a mob.= A name tag is an item to name a mob.=
Before you use the name tag, you need to set a name at an anvil. Then you can use the name tag to name a mob. This uses up the name tag.= Before you use the name tag, you need to set a name at an anvil. Then you can use the name tag to name a mob. This uses up the name tag.=
Only peaceful mobs allowed!=

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@ -126,6 +126,21 @@ local function register_chatcommand_alias(alias, cmd)
minetest.register_chatcommand(alias, def) minetest.register_chatcommand(alias, def)
end end
-- Replace spawnentity cmd to disallow spawning of hostile mobs if disabled
local orig_func = minetest.registered_chatcommands["spawnentity"].func
local cmd = table.copy(minetest.registered_chatcommands["spawnentity"])
cmd.func = function(name, param)
local ent = minetest.registered_entities[param]
if minetest.settings:get_bool("only_peaceful_mobs", false) and ent and ent._cmi_is_mob and ent.type == "monster" then
return false, S("Only peaceful mobs allowed!")
else
local bool, msg = orig_func(name, param)
return bool, msg
end
end
minetest.unregister_chatcommand("spawnentity")
minetest.register_chatcommand("spawnentity", cmd)
if minecraftaliases then if minecraftaliases then
register_chatcommand_alias("?", "help") register_chatcommand_alias("?", "help")
register_chatcommand_alias("who", "list") register_chatcommand_alias("who", "list")
@ -145,3 +160,4 @@ if minecraftaliases then
end, end,
}) })
end end

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@ -20,3 +20,4 @@ List bans=Bannliste anzeigen
Ban list: @1=Bannliste: @1 Ban list: @1=Bannliste: @1
Show who is logged on=Anzeigen, wer eingeloggt ist Show who is logged on=Anzeigen, wer eingeloggt ist
Displays the world seed=Den Seed der Welt anzeigen Displays the world seed=Den Seed der Welt anzeigen
Only peaceful mobs allowed!=Nur friedliche Mobs erlaubt!

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@ -20,3 +20,4 @@ List bans=
Ban list: @1= Ban list: @1=
Show who is logged on= Show who is logged on=
Displays the world seed= Displays the world seed=
Only peaceful mobs allowed!=