Add check for player properties to ensure entity/player didn't die or leave.

This commit is contained in:
Brandon 2020-06-20 18:11:35 -04:00
parent 95e4934c80
commit 7827e0019f

View file

@ -13,7 +13,7 @@ minetest.register_globalstep(function(dtime)
-- Check for invisible players
for player, vals in pairs(is_invisible) do
if is_invisible[player] then
if is_invisible[player] and player:get_properties() then
player = player or player:get_luaentity()
@ -26,6 +26,8 @@ minetest.register_globalstep(function(dtime)
is_invisible[player] = nil
end
elseif not player:get_properties() then
is_invisible[player] = nil
end
end
@ -33,7 +35,7 @@ minetest.register_globalstep(function(dtime)
-- Check for poisoned players
for player, vals in pairs(is_poisoned) do
if is_poisoned[player] then
if is_poisoned[player] and player:get_properties() then
player = player or player:get_luaentity()
@ -51,6 +53,8 @@ minetest.register_globalstep(function(dtime)
is_poisoned[player] = nil
end
elseif not player:get_properties() then
is_poisoned[player] = nil
end
end
@ -58,7 +62,7 @@ minetest.register_globalstep(function(dtime)
-- Check for regnerating players
for player, vals in pairs(is_regenerating) do
if is_regenerating[player] then
if is_regenerating[player] and player:get_properties() then
player = player or player:get_luaentity()
@ -76,6 +80,8 @@ minetest.register_globalstep(function(dtime)
is_regenerating[player] = nil
end
elseif not player:get_properties() then
is_regenerating[player] = nil
end
end
@ -83,7 +89,7 @@ minetest.register_globalstep(function(dtime)
-- Check for water breathing players
for player, vals in pairs(is_water_breathing) do
if is_water_breathing[player] then
if is_water_breathing[player] and player:get_properties() then
player = player or player:get_luaentity()
@ -99,6 +105,8 @@ minetest.register_globalstep(function(dtime)
is_water_breathing[player] = nil
end
elseif not player:get_properties() then
is_water_breathing[player] = nil
end
end
@ -106,7 +114,7 @@ minetest.register_globalstep(function(dtime)
-- Check for leaping players
for player, vals in pairs(is_leaping) do
if is_leaping[player] then
if is_leaping[player] and player:get_properties() then
player = player or player:get_luaentity()
@ -119,6 +127,8 @@ minetest.register_globalstep(function(dtime)
is_leaping[player] = nil
end
elseif not player:get_properties() then
is_leaping[player] = nil
end
end
@ -126,7 +136,7 @@ minetest.register_globalstep(function(dtime)
-- Check for swift players
for player, vals in pairs(is_swift) do
if is_swift[player] then
if is_swift[player] and player:get_properties() then
player = player or player:get_luaentity()
@ -139,6 +149,8 @@ minetest.register_globalstep(function(dtime)
is_swift[player] = nil
end
elseif not player:get_properties() then
is_swift[player] = nil
end
end