Mark trapped chest as WIP
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parent
9fc8ee881e
commit
7744587be9
3 changed files with 36 additions and 3 deletions
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@ -2,3 +2,4 @@ mcl_init
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mcl_core
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mcl_sounds
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mcl_end
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mesecons
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@ -22,7 +22,7 @@ local function get_chest_neighborpos(pos, param2, side)
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end
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end
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local register_chest = function(basename, desc, longdesc, usagehelp, large_desc, large_longdesc, large_usagehelp)
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local register_chest = function(basename, desc, longdesc, usagehelp, mesecons)
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minetest.register_node("mcl_chests:"..basename, {
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description = desc,
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@ -139,6 +139,8 @@ minetest.register_node("mcl_chests:"..basename, {
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end,
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_mcl_blast_resistance = 2.5,
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_mcl_hardness = 2.5,
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mesecons = mesecons,
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})
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minetest.register_node("mcl_chests:"..basename.."_left", {
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@ -200,6 +202,9 @@ minetest.register_node("mcl_chests:"..basename.."_left", {
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end,
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_mcl_blast_resistance = 2.5,
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_mcl_hardness = 2.5,
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mesecons = mesecons,
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})
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minetest.register_node("mcl_chests:"..basename.."_right", {
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@ -261,7 +266,9 @@ minetest.register_node("mcl_chests:"..basename.."_right", {
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end,
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_mcl_blast_resistance = 2.5,
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_mcl_hardness = 2.5,
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})
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mesecons = mesecons,
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})
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end
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register_chest("chest",
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@ -273,7 +280,31 @@ register_chest("chest",
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register_chest("trapped_chest",
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"Trapped Chest",
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"A trapped chest is a container which provides 27 inventory slots. It looks identical to a regular chest, but when it is opened, it sends a redstone signal to its adjacent blocks. Trapped chests can be turned into large trapped chests with double the capacity by placing two trapped chests next to each other.",
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"To acccess the inventory of a trapped chest or a large trapped chest, rightclick it. When broken, the items will drop out."
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"To acccess the inventory of a trapped chest or a large trapped chest, rightclick it. When broken, the items will drop out.",
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{receptor = {
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state = mesecon.state.off,
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rules = {
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{x = 1, y = 0, z = 0},
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{x = -1, y = 0, z = 0},
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{x = 0, y = 0, z = 1},
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{x = 0, y = 0, z =-1},
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{x = 0, y =-1, z = 0}
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}
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}}
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)
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register_chest("trapped_chest_on",
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nil, nil, nil,
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{receptor = {
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state = mesecon.state.on,
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rules = {
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{x = 1, y = 0, z = 0},
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{x = -1, y = 0, z = 0},
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{x = 0, y = 0, z = 1},
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{x = 0, y = 0, z =-1},
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{x = 0, y =-1, z = 0}
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}
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}}
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)
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minetest.register_craft({
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@ -30,6 +30,7 @@ local wip_items = {
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"gemalde:node_1",
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"mcl_observers:observer",
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"mcl_farming:potato_item_poison",
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"mcl_chests:trapped_chest",
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}
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for i=1,#wip_items do
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