From 7232e8a3b33aa17608ad1c968ef5a362ec8dd0f8 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Tue, 14 Feb 2017 04:46:58 +0100 Subject: [PATCH] Add missing engine feature: unbroken tool craft --- MISSING_ENGINE_FEATURES.md | 3 +++ 1 file changed, 3 insertions(+) diff --git a/MISSING_ENGINE_FEATURES.md b/MISSING_ENGINE_FEATURES.md index faa29171..5029157f 100644 --- a/MISSING_ENGINE_FEATURES.md +++ b/MISSING_ENGINE_FEATURES.md @@ -37,5 +37,8 @@ For these features, a workaround (or hack ;-)) by using Lua is theoretically pos - Set damage frequency of `damage_per_second`. In Minecraft many things damage players every half-second rather than every second - Possible to damage players directly when they are with the head inside. This allows to add Minecraft-like suffocation +#### Crafting +- Require tools to be intact in crafting + #### Nice-to-haye - Utility function to rotate pillar-like nodes, requiring only 3 possible orientations (X, Y, Z). Basically this is `minetest.rotate_node` but with less orientations; the purpur pillar would mess up if a mirrored rotation would be possible. This is already implemented in MCL2, See `mcl_util` for more infos