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Explain how characters work in mcl_signs
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Mod based on reworked signs mod by PilzAdam:
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https://forum.minetest.net/viewtopic.php?t=3289
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License of code: WTFPL
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License of code and font: MIT License
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License of textures: See README.me in top directory.
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Font source: 04.jp.org, some modifications and additions were made (added support for Latin-1 Supplement)
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Original font license text states: “YOU MAY USE THEM AS YOU LIKE” (in about.gif file distributed with the font)
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License of textures: See README.me in top directory of MineClone 2.
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License of models: GPLv3 (https://www.gnu.org/licenses/gpl-3.0.html)
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Models author: 22i.
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local S = minetest.get_translator("mcl_signs")
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local F = minetest.formspec_escape
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-- Font: 04.jp.org
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-- Load the characters map (characters.txt)
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--[[ File format of characters.txt:
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It's an UTF-8 encoded text file that contains metadata for all supported characters. It contains a sequence of info blocks, one for each character. Each info block is made out of 3 lines:
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Line 1: The literal UTF-8 encoded character
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Line 2: Name of the texture file for this character minus the “.png” suffix; found in the “textures/” sub-directory
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Line 3: Currently ignored. Previously this was for the character width in pixels
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After line 3, another info block may follow. This repeats until the end of the file.
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All character files must be 5 or 6 pixels wide (5 pixels are preferred)
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]]
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-- load characters map
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local chars_file = io.open(minetest.get_modpath("mcl_signs").."/characters.txt", "r")
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-- FIXME: Support more characters (many characters are missing)
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-- FIXME: Support more characters (many characters are missing). Currently ASCII and Latin-1 Supplement are supported.
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local charmap = {}
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if not chars_file then
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minetest.log("error", "[mcl_signs] : character map file not found")
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