diff --git a/mods/ENTITIES/mobs_mc/villager.lua b/mods/ENTITIES/mobs_mc/villager.lua index 41fd7441..c1637a15 100644 --- a/mods/ENTITIES/mobs_mc/villager.lua +++ b/mods/ENTITIES/mobs_mc/villager.lua @@ -77,12 +77,12 @@ mobs:register_mob("mobs_mc:villager", { light_damage = 0, view_range = 16, fear_height = 4, ---[[ on_rightclick = function(self, clicker) local inv - inv = minetest.get_inventory({type="detached", name="trading_inv"}) + inv = minetest.get_inventory({type="detached", name="mobs_mc:trade"}) + if not inv then - inv = minetest.create_detached_inventory("trading_inv", { + inv = minetest.create_detached_inventory("mobs_mc:trade", { allow_take = function(inv, listname, index, stack, player) if listname == "input" or listname == "output" then return stack:get_count() @@ -158,7 +158,6 @@ mobs:register_mob("mobs_mc:villager", { {"mcl_core:paper 30", "mcl_core:emerald 1"}, {"mcl_mobitems:leather 10", "mcl_core:emerald 1"}, {"mcl_books:book 2", "mcl_core:emerald 1"}, - {"mcl_core:emerald 3", "mcl_core:emerald 1"}, {"mcl_farming:potato_item 15", "mcl_core:emerald 1"}, {"mcl_farming:wheat_item 20", "mcl_core:emerald 1"}, {"mcl_farming:carrot_item 15", "mcl_core:emerald 1"}, @@ -193,20 +192,73 @@ mobs:register_mob("mobs_mc:villager", { mcl_vars.inventory_header.. "list[current_player;main;0,4.5;9,3;9]".. "list[current_player;main;0,7.74;9,1;]" - .."list[detached:trading_inv;wanted;2,1;2,1;]" - .."list[detached:trading_inv;offered;5.76,1;1,1;]" - .."list[detached:trading_inv;input;2,2.5;2,1;]" - .."list[detached:trading_inv;output;5.76,2.55;1,1;]" - .."listring[detached:trading_inv;output]" + .."list[detached:mobs_mc:trade;wanted;2,1;2,1;]" + .."list[detached:mobs_mc:trade;offered;5.76,1;1,1;]" + .."list[detached:mobs_mc:trade;input;2,2.5;2,1;]" + .."list[detached:mobs_mc:trade;output;5.76,2.55;1,1;]" + .."listring[detached:mobs_mc:trade;output]" .."listring[current_player;main]" - .."listring[detached:trading_inv;input]" + .."listring[detached:mobs_mc:trade;input]" .."listring[current_player;main]" minetest.sound_play("mobs_mc_villager_trade", {to_player = clicker:get_player_name()}) minetest.show_formspec(clicker:get_player_name(), "mobs_mc:trade", formspec) end, -]] }) +-- Returns a single itemstack in the given inventory to the player's main inventory, or drop it when there's no space left +local function return_item(itemstack, dropper, pos, inv_p) + if dropper:is_player() then + -- Return to main inventory + if inv_p:room_for_item("main", itemstack) then + inv_p:add_item("main", itemstack) + else + -- Drop item on the ground + local v = dropper:get_look_dir() + local p = {x=pos.x, y=pos.y+1.2, z=pos.z} + p.x = p.x+(math.random(1,3)*0.2) + p.z = p.z+(math.random(1,3)*0.2) + local obj = minetest.add_item(p, itemstack) + if obj then + v.x = v.x*4 + v.y = v.y*4 + 2 + v.z = v.z*4 + obj:setvelocity(v) + obj:get_luaentity()._insta_collect = false + end + end + else + -- Fallback for unexpected cases + minetest.add_item(pos, itemstack) + end + return itemstack +end + +local return_fields = function(player) + local inv_t = minetest.get_inventory({type="detached", name = "mobs_mc:trade"}) + local inv_p = player:get_inventory() + for i, stack in ipairs(inv_t:get_list("input")) do + return_item(stack, player, player:get_pos(), inv_p) + stack:clear() + inv_t:set_stack("input", i, stack) + end + for i, stack in ipairs(inv_t:get_list("output")) do + stack:clear() + inv_t:set_stack("output", i, stack) + end +end + +minetest.register_on_player_receive_fields(function(player, formname, fields) + if formname == "mobs_mc:trade" then + if fields.quit then + return_fields(player) + end + end +end) + +minetest.register_on_leaveplayer(function(player) + return_fields(player) +end) + mobs:spawn_specific("mobs_mc:villager", mobs_mc.spawn.village, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 8000, 4, mobs_mc.spawn_height.water+1, mobs_mc.spawn_height.overworld_max) -- compatibility