Render enderman's carried block

This commit is contained in:
Wuzzy 2017-08-23 03:50:22 +02:00
parent 9d26db4e67
commit 6d84a139d6
3 changed files with 171 additions and 13 deletions

View file

@ -228,7 +228,9 @@ mobs_mc.enderman_takable = {
"default:dirt_with_snow",
"default:dirt_with_rainforest_litter",
"default:dirt_with_grass_footsteps",
"default:cactus",
-- FIXME: For some reason, Minetest has a Lua error when an enderman tries to place a Minetest Game cactus.
-- Maybe this is because default:cactus has rotate_and_place?
-- "default:cactus", -- TODO: Re-enable cactus when it works again
"default:gravel",
"default:clay",
"flowers:mushroom_red",

View file

@ -18,6 +18,139 @@ local pr = PseudoRandom(os.time()*(-334))
local take_frequency = 10
local place_frequency = 10
-- Create the textures table for the enderman, depending on which kind of block
-- the enderman holds (if any).
local create_enderman_textures = function(block_type, itemstring)
local base = "mobs_mc_enderman.png^mobs_mc_enderman_eyes.png"
--[[ Order of the textures in the texture table:
Flower, 90 degrees
Flower, 45 degrees
Held block, backside
Held block, bottom
Held block, front
Held block, left
Held block, right
Held block, top
Enderman texture (base)
]]
-- Regular cube
if block_type == "cube" then
local tiles = minetest.registered_nodes[itemstring].tiles
local textures = {}
local last
for i = 1, 6 do
if type(tiles[i]) == "string" then
last = tiles[i]
elseif type(tiles[i]) == "table" then
if tiles[i].name then
last = tiles[i].name
end
end
table.insert(textures, last)
end
return {
"blank.png",
"blank.png",
textures[5],
textures[2],
textures[6],
textures[3],
textures[4],
textures[1],
base, -- Enderman texture
}
-- Node of plantlike drawtype, 45° (recommended)
elseif block_type == "plantlike45" then
local textures = minetest.registered_nodes[itemstring].tiles
return {
"blank.png",
textures[1],
"blank.png",
"blank.png",
"blank.png",
"blank.png",
"blank.png",
"blank.png",
base,
}
-- Node of plantlike drawtype, 90°
elseif block_type == "plantlike90" then
local textures = minetest.registered_nodes[itemstring].tiles
return {
textures[1],
"blank.png",
"blank.png",
"blank.png",
"blank.png",
"blank.png",
"blank.png",
"blank.png",
base,
}
elseif block_type == "unknown" then
return {
"blank.png",
"blank.png",
"unknown_node.png",
"unknown_node.png",
"unknown_node.png",
"unknown_node.png",
"unknown_node.png",
"unknown_node.png",
base, -- Enderman texture
}
-- No block held (for initial texture)
elseif block_type == "nothing" or block_type == nil then
return {
"blank.png",
"blank.png",
"blank.png",
"blank.png",
"blank.png",
"blank.png",
"blank.png",
"blank.png",
base, -- Enderman texture
}
end
end
-- Select a new animation definition.
local select_enderman_animation = function(animation_type)
-- Enderman holds a block
if animation_type == "block" then
return {
walk_speed = 25,
run_speed = 50,
stand_speed = 25,
stand_start = 200,
stand_end = 200,
walk_start = 161,
walk_end = 200,
run_start = 161,
run_end = 200,
punch_start = 121,
punch_end = 160,
}
-- Enderman doesn't hold a block
elseif animation_type == "normal" or animation_type == nil then
return {
walk_speed = 25,
run_speed = 50,
stand_speed = 25,
stand_start = 40,
stand_end = 80,
walk_start = 0,
walk_end = 40,
run_start = 0,
run_end = 40,
punch_start = 81,
punch_end = 120,
}
end
end
mobs:register_mob("mobs_mc:enderman", {
type = "monster",
runaway = true,
@ -28,9 +161,7 @@ mobs:register_mob("mobs_mc:enderman", {
collisionbox = {-0.3, -0.01, -0.3, 0.3, 2.89, 0.3},
visual = "mesh",
mesh = "mobs_mc_enderman.b3d",
textures = {
{"mobs_mc_enderman.png^(mobs_mc_enderman_eyes.png^[makealpha:0,0,0)"},
},
textures = create_enderman_textures(),
visual_size = {x=3, y=3},
makes_footstep_sound = true,
sounds = {
@ -49,12 +180,7 @@ mobs:register_mob("mobs_mc:enderman", {
min = 0,
max = 1,},
},
animation = {
speed_normal = 25, speed_run = 50,
stand_start = 40, stand_end = 80,
walk_start = 0, walk_end = 40,
run_start = 0, run_end = 40,
},
animation = select_enderman_animation("normal"),
_taken_node = "",
do_custom = function(self, dtime)
-- Take and put nodes
@ -63,7 +189,7 @@ mobs:register_mob("mobs_mc:enderman", {
return
end
self._take_place_timer = self._take_place_timer + dtime
if (self._taken_node == nil or self._taken_node == "") and self._take_place_timer >= take_frequency then
if (self._taken_node == nil or self._taken_node == "") and self._take_place_timer >= take_frequency then
-- Take random node
self._take_place_timer = 0
local pos = self.object:getpos()
@ -75,8 +201,35 @@ mobs:register_mob("mobs_mc:enderman", {
local dug = minetest.dig_node(take_pos)
if dug then
self._taken_node = node.name
-- TODO: Update enderman model (enderman holding block)
local def = minetest.registered_nodes[self._taken_node]
-- Update animation and texture accordingly (adds visibly carried block)
local block_type
-- Cube-shaped
if def.drawtype == "normal" or
def.drawtype == "nodebox" or
def.drawtype == "liquid" or
def.drawtype == "flowingliquid" or
def.drawtype == "glasslike" or
def.drawtype == "glasslike_framed" or
def.drawtype == "glasslike_framed_optional" or
def.drawtype == "allfaces" or
def.drawtype == "allfaces_optional" or
def.drawtype == nil then
block_type = "cube"
elseif def.drawtype == "plantlike" then
-- Flowers and stuff
block_type = "plantlike45"
elseif def.drawtype == "airlike" then
-- Just air
block_type = nil
else
-- Fallback for complex drawtypes
block_type = "unknown"
end
self.base_texture = create_enderman_textures(block_type, self._taken_node)
self.object:set_properties({ textures = self.base_texture })
self.animation = select_enderman_animation("block")
mobs:set_animation(self, self.animation.current)
if def.sounds and def.sounds.dug then
minetest.sound_play(def.sounds.dug, {pos = take_pos, max_hear_distance = 16})
end
@ -93,6 +246,9 @@ mobs:register_mob("mobs_mc:enderman", {
-- ... but only if there's a free space
minetest.place_node(place_pos, {name = self._taken_node})
local def = minetest.registered_nodes[self._taken_node]
-- Update animation accordingly (removes visible block)
self.animation = select_enderman_animation("normal")
mobs:set_animation(self, self.animation.current)
if def.sounds and def.sounds.place then
minetest.sound_play(def.sounds.place, {pos = place_pos, max_hear_distance = 16})
end
@ -147,7 +303,7 @@ mobs:register_mob("mobs_mc:enderman", {
-- End spawn
mobs:spawn_specific("mobs_mc:enderman", mobs_mc.spawn.solid, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 3000, 18, mobs_mc.spawn_height.end_min, mobs_mc.spawn_height.end_max)
mobs:spawn_specific("mobs_mc:enderman", mobs_mc.spawn.solid, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 3000, 12, mobs_mc.spawn_height.end_min, mobs_mc.spawn_height.end_max)
-- Overworld spawn
mobs:spawn_specific("mobs_mc:enderman", mobs_mc.spawn.solid, {"air"}, 0, 7, 30, 9000, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
-- Nether spawn (rare)