Disable active trapped chests at loading time

This commit is contained in:
Wuzzy 2019-03-09 07:59:07 +01:00
parent ad8403adbd
commit 6d6fc3f34c

View file

@ -39,13 +39,8 @@ end
local trapped_chest_mesecons_rules = mesecon.rules.pplate local trapped_chest_mesecons_rules = mesecon.rules.pplate
-- To be called if a player closed a chest -- To be called when a chest is closed (only relevant for trapped chest atm)
local player_chest_close = function(player) local chest_update_after_close = function(pos)
local name = player:get_player_name()
if open_chests[name] == nil then
return
end
local pos = open_chests[name].pos
local node = minetest.get_node(pos) local node = minetest.get_node(pos)
if node.name == "mcl_chests:trapped_chest_on" then if node.name == "mcl_chests:trapped_chest_on" then
@ -66,6 +61,16 @@ local player_chest_close = function(player)
minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_left", param2 = node.param2}) minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules) mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules)
end end
end
-- To be called if a player closed a chest
local player_chest_close = function(player)
local name = player:get_player_name()
if open_chests[name] == nil then
return
end
local pos = open_chests[name].pos
chest_update_after_close(pos)
open_chests[name] = nil open_chests[name] = nil
end end
@ -839,3 +844,16 @@ minetest.register_craft({
} }
}) })
minetest.register_lbm({
-- Disable active/open trapped chests when loaded because nobody could
-- have them open at loading time.
-- Fixes redstone weirdness.
label = "Disable active trapped chests",
name = "mcl_chests:reset_trapped_chests",
nodenames = { "mcl_chests:trapped_chest_on", "mcl_chests:trapped_chest_on_left", "mcl_chests:trapped_chest_on_right" },
run_at_every_load = true,
action = function(pos, node)
minetest.log("error", "lbm!" ..minetest.pos_to_string(pos))
chest_update_after_close(pos)
end,
})