Implement correct banner color layers

This commit is contained in:
Wuzzy 2017-07-28 23:24:02 +02:00
parent 8c92e65177
commit 6d093f8da7
1 changed files with 17 additions and 4 deletions

View File

@ -1,5 +1,9 @@
-- List of patterns with crafting rules
-- Pattern crafting. This file contains the code for crafting all the
-- emblazonings you can put on the banners. It's quite complicated;
-- normal 08/15 crafting won't work here.
-- List of patterns with crafting rules
local d = "group:dye" -- dye
local e = "" -- empty slot (one of them must contain the banner)
local patterns = {
@ -230,6 +234,13 @@ local patterns = {
},
}
-- Just a simple reverse-lookup table from dye itemstring to banner color ID
-- to avoid some pointless future iterations.
local dye_to_colorid_mapping = {}
for colorid, colortab in pairs(mcl_banners.colors) do
dye_to_colorid_mapping[colortab[5]] = colorid
end
-- Number of maximum lines in the descriptions for the banner layers.
-- To avoid huge tooltips.
local max_layer_lines = 6
@ -272,8 +283,9 @@ local banner_pattern_craft = function(itemstack, player, old_craft_grid, craft_i
return
end
local banner, dye
local banner_index
local banner -- banner item
local dye -- itemstring of the dye being used
local banner_index -- crafting inventory index of the banner
for i = 1, player:get_inventory():get_size("craft") do
local itemname = old_craft_grid[i]:get_name()
if minetest.get_item_group(itemname, "banner") == 1 then
@ -344,7 +356,8 @@ local banner_pattern_craft = function(itemstack, player, old_craft_grid, craft_i
end
-- Add the new layer and update other metadata
table.insert(layers, {pattern=matching_pattern, color="unicolor_yellow"})
local color = dye_to_colorid_mapping[dye]
table.insert(layers, {pattern=matching_pattern, color=color})
local imeta = itemstack:get_meta()
imeta:set_string("layers", minetest.serialize(layers))