Add basic animated doll inside spawner cage

This commit is contained in:
Wuzzy 2017-05-25 00:59:41 +02:00
parent 8ea9bc885c
commit 6b92d6691d
1 changed files with 97 additions and 3 deletions

View File

@ -1,9 +1,26 @@
local S = mobs.intllib
-- mob spawner
local default_mob = "mobs_mc:chicken"
local spawner_default = "mobs_mc:chicken 10 15 3 0"
-- mob spawner
local spawner_default = default_mob.." 10 15 3 0"
local function get_mob_textures(mob)
-- FIXME: Ummm … wtf? Why isn't there a textures attribute?
return minetest.registered_entities[mob].texture_list[1]
end
-- Find doll entity at pos
local function find_doll(pos)
for _,obj in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do
if not obj:is_player() then
if obj ~= nil and obj:get_luaentity().name == "mobs:spawner_mob_doll" then
return obj
end
end
end
return nil
end
minetest.register_node("mobs:spawner", {
tiles = {"mob_spawner.png"},
@ -26,6 +43,13 @@ minetest.register_node("mobs:spawner", {
"field[text;" .. S("Mob MinLight MaxLight Amount PlayerDist") .. ";${command}]")
meta:set_string("infotext", S("Spawner Not Active (enter settings)"))
meta:set_string("command", spawner_default)
pos.y = pos.y - 0.28
end,
on_destruct = function(pos)
local obj = find_doll(pos)
obj:remove()
end,
on_right_click = function(pos, placer)
@ -67,6 +91,18 @@ minetest.register_node("mobs:spawner", {
meta:set_string("command", fields.text)
meta:set_string("infotext", S("Spawner Active (@1)", mob))
-- Create or update doll
local doll = find_doll(pos)
if not doll then
doll = minetest.add_entity(pos, "mobs:spawner_mob_doll")
end
local prop = {
_mob = mob,
mesh = minetest.registered_entities[mob].mesh,
textures = get_mob_textures(mob),
}
doll:set_properties(prop)
else
minetest.chat_send_player(name, S("Mob Spawner settings failed!"))
minetest.chat_send_player(name,
@ -78,6 +114,64 @@ minetest.register_node("mobs:spawner", {
_mcl_hardness = 5,
})
-- Mob spawner doll (rotating icon inside cage)
local spawner_mob_doll_def = {
hp_max = 1,
physical = true,
collisionbox = {0,0,0,0,0,0},
visual = "mesh",
visual_size = {x=0.6,y=0.6},
makes_footstep_sound = false,
timer = 0,
automatic_rotate = math.pi * 2.9,
_mob = default_mob, -- name of the mob this doll represents
}
spawner_mob_doll_def.get_staticdata = function(self)
return self._mob
end
spawner_mob_doll_def.on_activate = function(self, staticdata, dtime_s)
local mob = staticdata
local prop
if mob ~= nil and mob ~= "" then
prop = {
_mob = mob,
mesh = minetest.registered_entities[mob].mesh,
textures = get_mob_textures(mob),
}
else
prop = {
_mob = default_mob,
mesh = minetest.registered_entities[default_mob].mesh,
textures = get_mob_textures(default_mob),
}
end
self.object:set_properties(prop)
self.object:setvelocity({x=0, y=0, z=0})
self.object:setacceleration({x=0, y=0, z=0})
self.object:set_armor_groups({immortal=1})
end
spawner_mob_doll_def.on_step = function(self, dtime)
-- Check if spawner is still present. If not, delete the entity
self.timer = self.timer + 0.01
local n = minetest.get_node_or_nil(self.object:getpos())
if self.timer > 1 then
if n and n.name and n.name ~= "mobs:spawner" then
self.object:remove()
end
end
end
spawner_mob_doll_def.on_punch = function(self, hitter) end
minetest.register_entity("mobs:spawner_mob_doll", spawner_mob_doll_def)
local max_per_block = tonumber(minetest.setting_get("max_objects_per_block") or 99)