Eliminate crumbly, cracky, snappy and choppy fully
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7 changed files with 37 additions and 23 deletions
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@ -11,11 +11,9 @@ Example Usage
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-------------
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minetest.register_node("somemod:someblock", {
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description = key,
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description = "Talking Block",
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tiles = {"somemod_someblock.png"},
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groups = {cracky=1},
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on_walk_over = function(pos, node, player)
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minetest.chat_send_player(player, "Hey! Watch it!")
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end
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})
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@ -84,7 +84,7 @@ minetest.register_entity("drippingwater:drop_lava", {
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--Create drop
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minetest.register_abm(
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{nodenames = {"group:crumbly", "group:cracky"},
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{nodenames = {"group:solid"},
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neighbors = {"group:water"},
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interval = 2,
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chance = 22,
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@ -100,7 +100,7 @@ minetest.register_abm(
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--Create lava drop
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minetest.register_abm(
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{nodenames = {"group:crumbly", "group:cracky"},
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{nodenames = {"group:solid"},
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neighbors = {"group:lava"},
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interval = 2,
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chance = 22,
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@ -1,6 +1,8 @@
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Dripping Water Mod
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by kddekadenz
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modified for MineClone 2 by Wuzzy
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Installing instructions:
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@ -11,8 +13,7 @@ Installing instructions:
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Manual:
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-> drops are generated rarely under crumbly nodes (dirt,grass,sandstone)
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-> waterdrops are generated under cloudstone massively
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-> drops are generated rarely under solid nodes
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-> they will stay some time at the generated block and than they fall down
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-> when they collide with the ground, a sound is played and they are destroyed
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@ -13,12 +13,7 @@
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--Tweaked by: maikerumine
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local function is_ground(pos)
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local nn = minetest.get_node(pos).name
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return minetest.get_item_group(nn, "crumbly") ~= 0 or
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minetest.get_item_group(nn, "choppy") ~= 0 or
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minetest.get_item_group(nn, "cracky") ~= 0 or
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minetest.get_item_group(nn, "snappy") ~= 0 or
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minetest.get_item_group(nn, "unbreakable") ~= 0 or
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minetest.get_item_group(nn, "immortal") ~= 0
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return minetest.get_item_group(nn, "solid") ~= 0
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end
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local function get_sign(i)
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@ -136,7 +136,7 @@ mobs:register_mob("mobs_mc:skeleton2", {
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dogshoot_switch = 1,
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dogshoot_count_max =6,
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})
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mobs:register_spawn("mobs_mc:skeleton2", {"group:crumbly", "group:cracky", "group:choppy", "group:snappy"}, 7, -1, 5000, 4, -3000)
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mobs:register_spawn("mobs_mc:skeleton2", {"group:solid"}, 7, -1, 5000, 4, -3000)
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local arrows = {
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@ -58,7 +58,7 @@ mobs:register_mob("mobs_mc:spider", {
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punch_start = 50, punch_end = 90,
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},
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})
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mobs:register_spawn("mobs_mc:spider", {"mcl_core:stone" ,"mcl_core:gravel","mcl_core:cobble","group:crumbly", "group:cracky", "group:choppy", "group:snappy"}, 4, -1, 17000, 2, 3000)
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mobs:register_spawn("mobs_mc:spider", {"group:solid"}, 4, -1, 17000, 2, 3000)
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-- compatibility
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@ -117,16 +117,36 @@ minetest.register_tool("mcl_tools:pick_diamond", {
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sound = { breaks = "default_tool_breaks" },
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})
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local get_shovel_dig_group = function(itemstring)
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local def = minetest.registered_items[itemstring]
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if itemstring == "mcl_core:shovel_wood" then
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return "shovely_dig_wood"
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elseif itemstring == "mcl_core:shovel_stone" then
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return "shovely_dig_stone"
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elseif itemstring == "mcl_core:shovel_iron" then
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return "shovely_dig_iron"
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elseif itemstring == "mcl_core:shovel_gold" then
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return "shovely_dig_gold"
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elseif itemstring == "mcl_core:shovel_diamond" then
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return "shovely_dig_diamond"
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else
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-- Fallback
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return "shovely_dig_wood"
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end
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end
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local make_grass_path = function(itemstack, placer, pointed_thing)
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if minetest.get_node(pointed_thing.under).name == "mcl_tools:dirt_with_grass" and pointed_thing.above.y == pointed_thing.under.y then
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local above = table.copy(pointed_thing.under)
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above.y = above.y + 1
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if minetest.get_node(above).name == "air" then
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if not minetest.setting_getbool("creative_mode") then
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-- Add wear, as if digging a level 0 crumbly node
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local def = minetest.registered_items[itemstack:get_name()]
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local base_uses = def.tool_capabilities.groupcaps.crumbly.uses
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local maxlevel = def.tool_capabilities.groupcaps.crumbly.maxlevel
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-- Add wear, as if digging a level 0 shovely node
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local toolname = itemstack:get_name()
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local def = minetest.registered_items[toolname]
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local group = get_shovel_dig_group
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local base_uses = def.tool_capabilities.groupcaps[group].uses
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local maxlevel = def.tool_capabilities.groupcaps[group].maxlevel
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local uses = base_uses * math.pow(3, maxlevel)
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local wear = math.ceil(65535 / uses)
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itemstack:add_wear(wear)
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