Insta-harden concrete powder if placed in water

This commit is contained in:
Wuzzy 2017-11-27 11:38:30 +01:00
parent f9a2607200
commit 6b10633332

View file

@ -69,6 +69,29 @@ for _, row in ipairs(block.dyes) do
stack_max = 64,
is_ground_content = false,
sounds = mcl_sounds.node_sound_sand_defaults(),
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
-- Call on_rightclick if the pointed node defines it
local unode = minetest.get_node(pointed_thing.under)
if placer and not placer:get_player_control().sneak then
if minetest.registered_nodes[unode.name] and minetest.registered_nodes[unode.name].on_rightclick then
return minetest.registered_nodes[unode.name].on_rightclick(pointed_thing.under, unode, placer, itemstack) or itemstack
end
end
-- If placed in water, immediately harden this node
local n = minetest.get_node(pointed_thing.above)
local oldname = itemstack:get_name()
if minetest.get_item_group(n.name, "water") ~= 0 then
itemstack:set_name(itemstack:get_definition()._mcl_colorblocks_harden_to)
end
itemstack = minetest.item_place_node(itemstack, placer, pointed_thing)
itemstack:set_name(oldname)
return itemstack
end,
-- Specify the node to which this node will convert after getting in contact with water
_mcl_colorblocks_harden_to = "mcl_colorblocks:concrete_"..name,