Fix sound_play invocation when player hit by potion arrow

This commit is contained in:
Nils Dagsson Moskopp 2021-07-12 03:40:58 +02:00
parent 8ed5fd4740
commit 689054f904
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@ -260,7 +260,7 @@ function mcl_potions.register_arrow(name, desc, color, def)
if is_player then
if self._shooter and self._shooter:is_player() then
-- “Ding” sound for hitting another player
minetest.sound_play({name="mcl_bows_hit_player", gain=0.1}, {to_player=self._shooter}, true)
minetest.sound_play({name="mcl_bows_hit_player", gain=0.1}, {to_player=self._shooter:get_player_name()}, true)
end
end