mirror of
https://git.minetest.land/Mineclonia/Mineclonia.git
synced 2024-11-18 01:15:12 +00:00
Update Mobs Redo
This commit is contained in:
parent
0f70bd740d
commit
6253ffd78b
1 changed files with 33 additions and 21 deletions
|
@ -1,9 +1,9 @@
|
||||||
|
|
||||||
-- Mobs Api (26th July 2017)
|
-- Mobs Api (4th August 2017)
|
||||||
|
|
||||||
mobs = {}
|
mobs = {}
|
||||||
mobs.mod = "redo"
|
mobs.mod = "redo"
|
||||||
mobs.version = "20170726"
|
mobs.version = "20170804"
|
||||||
|
|
||||||
|
|
||||||
-- Intllib
|
-- Intllib
|
||||||
|
@ -139,7 +139,8 @@ end
|
||||||
-- set defined animation
|
-- set defined animation
|
||||||
local set_animation = function(self, anim)
|
local set_animation = function(self, anim)
|
||||||
|
|
||||||
if not self.animation then return end
|
if not self.animation
|
||||||
|
or not anim then return end
|
||||||
|
|
||||||
self.animation.current = self.animation.current or ""
|
self.animation.current = self.animation.current or ""
|
||||||
|
|
||||||
|
@ -439,6 +440,10 @@ local check_for_death = function(self, cause, cmi_cause)
|
||||||
and self.animation.die_start
|
and self.animation.die_start
|
||||||
and self.animation.die_end then
|
and self.animation.die_end then
|
||||||
|
|
||||||
|
local frames = self.animation.die_end - self.animation.die_start
|
||||||
|
local speed = self.animation.die_speed or 15
|
||||||
|
local length = max(frames / speed, 0)
|
||||||
|
|
||||||
self.attack = nil
|
self.attack = nil
|
||||||
self.v_start = false
|
self.v_start = false
|
||||||
self.timer = 0
|
self.timer = 0
|
||||||
|
@ -448,7 +453,7 @@ local check_for_death = function(self, cause, cmi_cause)
|
||||||
set_velocity(self, 0)
|
set_velocity(self, 0)
|
||||||
set_animation(self, "die")
|
set_animation(self, "die")
|
||||||
|
|
||||||
minetest.after(2, function(self)
|
minetest.after(length, function(self)
|
||||||
|
|
||||||
if use_cmi then
|
if use_cmi then
|
||||||
cmi.notify_die(self.object, cmi_cause)
|
cmi.notify_die(self.object, cmi_cause)
|
||||||
|
@ -523,7 +528,7 @@ local node_ok = function(pos, fallback)
|
||||||
return node
|
return node
|
||||||
end
|
end
|
||||||
|
|
||||||
return {name = fallback}
|
return minetest.registered_nodes[fallback] -- {name = fallback}
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
@ -582,7 +587,6 @@ local do_env_damage = function(self)
|
||||||
-- don't fall when on ignore, just stand still
|
-- don't fall when on ignore, just stand still
|
||||||
if self.standing_in == "ignore" then
|
if self.standing_in == "ignore" then
|
||||||
self.object:setvelocity({x = 0, y = 0, z = 0})
|
self.object:setvelocity({x = 0, y = 0, z = 0})
|
||||||
--print ("--- stopping on ignore")
|
|
||||||
end
|
end
|
||||||
|
|
||||||
local nodef = minetest.registered_nodes[self.standing_in]
|
local nodef = minetest.registered_nodes[self.standing_in]
|
||||||
|
@ -702,7 +706,7 @@ local do_jump = function(self)
|
||||||
|
|
||||||
local v = self.object:getvelocity()
|
local v = self.object:getvelocity()
|
||||||
|
|
||||||
v.y = self.jump_height -- + 1
|
v.y = self.jump_height
|
||||||
|
|
||||||
set_animation(self, "jump") -- only when defined
|
set_animation(self, "jump") -- only when defined
|
||||||
|
|
||||||
|
@ -1006,7 +1010,7 @@ local smart_mobs = function(self, s, p, dist, dtime)
|
||||||
-- round position to center of node to avoid stuck in walls
|
-- round position to center of node to avoid stuck in walls
|
||||||
-- also adjust height for player models!
|
-- also adjust height for player models!
|
||||||
s.x = floor(s.x + 0.5)
|
s.x = floor(s.x + 0.5)
|
||||||
s.y = floor(s.y + 0.5) - sheight
|
-- s.y = floor(s.y + 0.5) - sheight
|
||||||
s.z = floor(s.z + 0.5)
|
s.z = floor(s.z + 0.5)
|
||||||
|
|
||||||
local ssight, sground = minetest.line_of_sight(s, {
|
local ssight, sground = minetest.line_of_sight(s, {
|
||||||
|
@ -1076,7 +1080,8 @@ local smart_mobs = function(self, s, p, dist, dtime)
|
||||||
and node1 ~= "ignore"
|
and node1 ~= "ignore"
|
||||||
and ndef1
|
and ndef1
|
||||||
and not ndef1.groups.level
|
and not ndef1.groups.level
|
||||||
and not ndef1.groups.unbreakable then
|
and not ndef1.groups.unbreakable
|
||||||
|
and not ndef1.groups.liquid then
|
||||||
|
|
||||||
minetest.set_node(s, {name = "air"})
|
minetest.set_node(s, {name = "air"})
|
||||||
minetest.add_item(s, ItemStack(node1))
|
minetest.add_item(s, ItemStack(node1))
|
||||||
|
@ -1105,7 +1110,8 @@ local smart_mobs = function(self, s, p, dist, dtime)
|
||||||
and node1 ~= "ignore"
|
and node1 ~= "ignore"
|
||||||
and ndef1
|
and ndef1
|
||||||
and not ndef1.groups.level
|
and not ndef1.groups.level
|
||||||
and not ndef1.groups.unbreakable then
|
and not ndef1.groups.unbreakable
|
||||||
|
and not ndef1.groups.liquid then
|
||||||
|
|
||||||
minetest.add_item(p1, ItemStack(node1))
|
minetest.add_item(p1, ItemStack(node1))
|
||||||
minetest.set_node(p1, {name = "air"})
|
minetest.set_node(p1, {name = "air"})
|
||||||
|
@ -1119,7 +1125,8 @@ local smart_mobs = function(self, s, p, dist, dtime)
|
||||||
and node1 ~= "ignore"
|
and node1 ~= "ignore"
|
||||||
and ndef1
|
and ndef1
|
||||||
and not ndef1.groups.level
|
and not ndef1.groups.level
|
||||||
and not ndef1.groups.unbreakable then
|
and not ndef1.groups.unbreakable
|
||||||
|
and not ndef1.groups.liquid then
|
||||||
|
|
||||||
minetest.add_item(p1, ItemStack(node1))
|
minetest.add_item(p1, ItemStack(node1))
|
||||||
minetest.set_node(p1, {name = "air"})
|
minetest.set_node(p1, {name = "air"})
|
||||||
|
@ -1251,9 +1258,9 @@ local npc_attack = function(self)
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local p, sp, obj, min_player
|
||||||
local s = self.object:getpos()
|
local s = self.object:getpos()
|
||||||
local min_dist = self.view_range + 1
|
local min_dist = self.view_range + 1
|
||||||
local obj, min_player = nil, nil
|
|
||||||
local objs = minetest.get_objects_inside_radius(s, self.view_range)
|
local objs = minetest.get_objects_inside_radius(s, self.view_range)
|
||||||
|
|
||||||
for n = 1, #objs do
|
for n = 1, #objs do
|
||||||
|
@ -1262,7 +1269,7 @@ local npc_attack = function(self)
|
||||||
|
|
||||||
if obj and obj.type == "monster" then
|
if obj and obj.type == "monster" then
|
||||||
|
|
||||||
local p = obj.object:getpos()
|
p = obj.object:getpos()
|
||||||
|
|
||||||
dist = get_distance(p, s)
|
dist = get_distance(p, s)
|
||||||
|
|
||||||
|
@ -1428,7 +1435,7 @@ end
|
||||||
-- execute current state (stand, walk, run, attacks)
|
-- execute current state (stand, walk, run, attacks)
|
||||||
local do_states = function(self, dtime)
|
local do_states = function(self, dtime)
|
||||||
|
|
||||||
local yaw = 0
|
local yaw = self.object:get_yaw() or 0
|
||||||
|
|
||||||
if self.state == "stand" then
|
if self.state == "stand" then
|
||||||
|
|
||||||
|
@ -1458,7 +1465,9 @@ local do_states = function(self, dtime)
|
||||||
|
|
||||||
if lp.x > s.x then yaw = yaw + pi end
|
if lp.x > s.x then yaw = yaw + pi end
|
||||||
else
|
else
|
||||||
yaw = (random(0, 360) - 180) / 180 * pi
|
-- yaw = (random(0, 360) - 180) / 180 * pi
|
||||||
|
|
||||||
|
yaw = yaw + random(-0.5, 0.5)
|
||||||
end
|
end
|
||||||
|
|
||||||
yaw = set_yaw(self.object, yaw)
|
yaw = set_yaw(self.object, yaw)
|
||||||
|
@ -1538,7 +1547,9 @@ local do_states = function(self, dtime)
|
||||||
do_jump(self)
|
do_jump(self)
|
||||||
set_velocity(self, self.walk_velocity)
|
set_velocity(self, self.walk_velocity)
|
||||||
else
|
else
|
||||||
yaw = (random(0, 360) - 180) / 180 * pi
|
-- yaw = (random(0, 360) - 180) / 180 * pi
|
||||||
|
|
||||||
|
yaw = yaw + random(-0.5, 0.5)
|
||||||
end
|
end
|
||||||
|
|
||||||
else
|
else
|
||||||
|
@ -1559,7 +1570,9 @@ local do_states = function(self, dtime)
|
||||||
elseif random(1, 100) <= 30 then
|
elseif random(1, 100) <= 30 then
|
||||||
|
|
||||||
--yaw = random() * 2 * pi
|
--yaw = random() * 2 * pi
|
||||||
yaw = (random(0, 360) - 180) / 180 * pi
|
-- yaw = (random(0, 360) - 180) / 180 * pi
|
||||||
|
|
||||||
|
yaw = yaw + random(-0.5, 0.5)
|
||||||
|
|
||||||
yaw = set_yaw(self.object, yaw)
|
yaw = set_yaw(self.object, yaw)
|
||||||
end
|
end
|
||||||
|
@ -3049,7 +3062,6 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
|
||||||
inventory_image = invimg,
|
inventory_image = invimg,
|
||||||
groups = grp,
|
groups = grp,
|
||||||
|
|
||||||
-- FIXME: Provide a function to place a mob without the on_place thingie
|
|
||||||
on_place = function(itemstack, placer, pointed_thing)
|
on_place = function(itemstack, placer, pointed_thing)
|
||||||
|
|
||||||
local pos = pointed_thing.above
|
local pos = pointed_thing.above
|
||||||
|
@ -3057,13 +3069,13 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
|
||||||
-- am I clicking on something with existing on_rightclick function?
|
-- am I clicking on something with existing on_rightclick function?
|
||||||
local under = minetest.get_node(pointed_thing.under)
|
local under = minetest.get_node(pointed_thing.under)
|
||||||
local def = minetest.registered_nodes[under.name]
|
local def = minetest.registered_nodes[under.name]
|
||||||
if def and def.on_rightclick and placer then
|
if def and def.on_rightclick then
|
||||||
return def.on_rightclick(pointed_thing.under, under, placer, itemstack)
|
return def.on_rightclick(pointed_thing.under, under, placer, itemstack)
|
||||||
end
|
end
|
||||||
|
|
||||||
if pos
|
if pos
|
||||||
and within_limits(pos, 0)
|
and within_limits(pos, 0)
|
||||||
and ((not placer or not minetest.is_protected(pos, placer:get_player_name()))) then
|
and not minetest.is_protected(pos, placer:get_player_name()) then
|
||||||
|
|
||||||
pos.y = pos.y + 1
|
pos.y = pos.y + 1
|
||||||
|
|
||||||
|
@ -3076,7 +3088,7 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
|
||||||
end
|
end
|
||||||
|
|
||||||
if ent.type ~= "monster"
|
if ent.type ~= "monster"
|
||||||
and (placer and not placer:get_player_control().sneak) then
|
and not placer:get_player_control().sneak then
|
||||||
-- set owner and tame if not monster
|
-- set owner and tame if not monster
|
||||||
ent.owner = placer:get_player_name()
|
ent.owner = placer:get_player_name()
|
||||||
ent.tamed = true
|
ent.tamed = true
|
||||||
|
|
Loading…
Reference in a new issue