From 5dbf2beb6a1dc61b42d091da2e66035093858427 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Sun, 14 May 2017 22:16:56 +0200 Subject: [PATCH] Don't make farmland dry while it rains --- mods/ITEMS/mcl_farming/depends.txt | 1 + mods/ITEMS/mcl_farming/soil.lua | 13 ++++++++++--- 2 files changed, 11 insertions(+), 3 deletions(-) diff --git a/mods/ITEMS/mcl_farming/depends.txt b/mods/ITEMS/mcl_farming/depends.txt index 9fb1f89a..6cbf6bc9 100644 --- a/mods/ITEMS/mcl_farming/depends.txt +++ b/mods/ITEMS/mcl_farming/depends.txt @@ -3,4 +3,5 @@ mcl_sounds bucket mcl_wool mcl_torches +weather_pack doc? diff --git a/mods/ITEMS/mcl_farming/soil.lua b/mods/ITEMS/mcl_farming/soil.lua index 89290498..edb1db7b 100644 --- a/mods/ITEMS/mcl_farming/soil.lua +++ b/mods/ITEMS/mcl_farming/soil.lua @@ -84,9 +84,16 @@ minetest.register_abm({ node.name = "mcl_farming:soil_wet" minetest.set_node(pos, node) end - else - -- Decay if no water is nearby. - -- But not near unloaded areas since thse might include water. + else -- No water nearby. + -- The decay branch (make farmland dry or turn back to dirt) + + -- Don't decay while it's raining + if rain.raining then + if weather.is_outdoor(pos) then + return + end + end + -- No decay near unloaded areas since these might include water. if not check_surroundings(pos, "ignore") then if wet <= 0 then local n_def = minetest.registered_nodes[node.name] or nil