Disable valleys heat/humidity changes by default
This commit is contained in:
parent
21317aa7c7
commit
5ba4f1b899
1 changed files with 11 additions and 1 deletions
|
@ -1,7 +1,9 @@
|
||||||
# This is a game specify minetest.conf file, do not edit
|
# This is a game specific minetest.conf file, do not edit
|
||||||
|
|
||||||
|
# Basic game rules
|
||||||
time_speed = 72
|
time_speed = 72
|
||||||
|
|
||||||
|
# Player physics
|
||||||
movement_acceleration_default = 2.4
|
movement_acceleration_default = 2.4
|
||||||
movement_acceleration_air = 1.2
|
movement_acceleration_air = 1.2
|
||||||
#movement_acceleration_fast = 10
|
#movement_acceleration_fast = 10
|
||||||
|
@ -20,4 +22,12 @@ movement_liquid_sink = 23
|
||||||
|
|
||||||
movement_gravity = 10.4
|
movement_gravity = 10.4
|
||||||
|
|
||||||
|
# Mapgen stuff
|
||||||
|
|
||||||
|
# altitude_chill and altitude_dry doesn't go well together with MCL2 biomes
|
||||||
|
# which already include "snowed" variants as you go higher.
|
||||||
|
# humid_rivers would cause the MushroomIsland biome to appear frequently around rivers.
|
||||||
|
mgvalleys_spflags = noaltitude_chill,noaltitude_dry,nohumid_rivers,vary_river_depth
|
||||||
|
|
||||||
|
# MCL2-specific stuff
|
||||||
keepInventory = false
|
keepInventory = false
|
||||||
|
|
Reference in a new issue