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Don't change water bottles when using in creative
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parent
46c7413337
commit
5b0945b88c
1 changed files with 30 additions and 20 deletions
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@ -76,26 +76,28 @@ minetest.register_craftitem("mcl_potions:glass_bottle", {
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end
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end
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if get_water then
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-- Replace with water bottle, if possible, otherwise
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-- place the water potion at a place where's space
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local water_bottle
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if river_water then
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water_bottle = ItemStack("mcl_potions:potion_river_water")
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else
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water_bottle = ItemStack("mcl_potions:potion_water")
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if minetest.settings:get_bool("creative_mode") ~= true then
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-- Replace with water bottle, if possible, otherwise
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-- place the water potion at a place where's space
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local water_bottle
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if river_water then
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water_bottle = ItemStack("mcl_potions:potion_river_water")
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else
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water_bottle = ItemStack("mcl_potions:potion_water")
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end
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if itemstack:get_count() == 1 then
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return water_bottle
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else
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local inv = placer:get_inventory()
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if inv:room_for_item("main", water_bottle) then
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inv:add_item("main", water_bottle)
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else
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minetest.add_item(placer:get_pos(), water_bottle)
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end
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itemstack:take_item()
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end
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end
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minetest.sound_play("mcl_potions_bottle_fill", {pos=pointed_thing.under, gain=0.5, max_hear_range=16})
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if itemstack:get_count() == 1 then
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return water_bottle
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else
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local inv = placer:get_inventory()
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if inv:room_for_item("main", water_bottle) then
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inv:add_item("main", water_bottle)
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else
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minetest.add_item(placer:get_pos(), water_bottle)
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end
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itemstack:take_item()
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end
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end
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end
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return itemstack
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@ -175,7 +177,11 @@ minetest.register_craftitem("mcl_potions:potion_water", {
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-- Increase water level of cauldron by 1
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minetest.set_node(pointed_thing.under, {name=cauldron})
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minetest.sound_play("mcl_potions_bottle_pour", {pos=pointed_thing.under, gain=0.5, max_hear_range=16})
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return "mcl_potions:glass_bottle"
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if minetest.settings:get_bool("creative_mode") == true then
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return itemstack
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else
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return "mcl_potions:glass_bottle"
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end
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end
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end
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@ -215,7 +221,11 @@ minetest.register_craftitem("mcl_potions:potion_river_water", {
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-- Increase water level of cauldron by 1
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minetest.set_node(pointed_thing.under, {name=cauldron})
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minetest.sound_play("mcl_potions_bottle_pour", {pos=pointed_thing.under, gain=0.5, max_hear_range=16})
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return "mcl_potions:glass_bottle"
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if minetest.settings:get_bool("creative_mode") == true then
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return itemstack
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else
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return "mcl_potions:glass_bottle"
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end
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end
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end
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