Updated brewing stand node -- needs work.

This commit is contained in:
bzoss 2020-05-16 19:15:34 -04:00
parent 971e666d3e
commit 572b43e93c
7 changed files with 9 additions and 20 deletions

View file

@ -108,7 +108,7 @@ end
local brewing_standdef = { local brewing_standdef = {
groups = {pickaxey=1, falling_node=1, falling_node_damage=1, crush_after_fall=1, deco_block=1, brewing_stand=1}, groups = {pickaxey=1, falling_node=1, falling_node_damage=1, crush_after_fall=1, deco_block=1, brewing_stand=1},
tiles = {"mcl_brewing_top.png^[transformR90", "mcl_brewing_base.png", "mcl_brewing_side.png"}, tiles = {"mcl_brewing_base.png", "mcl_brewing_plume.png"},
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
is_ground_content = false, is_ground_content = false,
@ -117,9 +117,11 @@ local brewing_standdef = {
node_box = { node_box = {
type = "fixed", type = "fixed",
fixed = { fixed = {
{-8/16, 2/16, -5/16, 8/16, 8/16, 5/16}, -- top --TODO: add bottle hangers
{-5/16, -4/16, -2/16, 5/16, 5/16, 2/16}, -- middle {-1/16, -6/16, -1/16, 1/16, 12/16, 1/16}, -- heat plume
{-8/16, -8/16, -5/16, 8/16, -4/16, 5/16}, -- base { 2/16, -8/16, -8/16, 8/16, -6/16, -2/16}, -- base
{-8/16, -8/16, -8/16, -2/16, -6/16, -2/16}, -- base
{-3/16, -8/16, 2/16, 3/16, -6/16, 8/16}, -- base
} }
}, },
sounds = mcl_sounds.node_sound_metal_defaults(), sounds = mcl_sounds.node_sound_metal_defaults(),

View file

@ -1,16 +1,3 @@
# textdomain: mcl_anvils # textdomain: mcl_brewing
Set Name= Brewing Stand=
Repair and Name= The brewing stand allows the creating of potions for the benefit of various effects. Stay tuned for developments, as you can only view the stand and interact with it, but not create potions.
Inventory=
Anvil=
The anvil allows you to repair tools and armor, and to give names to items. It has a limited durability, however. Don't let it fall on your head, it could be quite painful!=
To use an anvil, rightclick it. An anvil has 2 input slots (on the left) and one output slot.=
To rename items, put an item stack in one of the item slots while keeping the other input slot empty. Type in a name, hit enter or “Set Name”, then take the renamed item from the output slot.=
There are two possibilities to repair tools (and armor):=
• Tool + Tool: Place two tools of the same type in the input slots. The “health” of the repaired tool is the sum of the “health” of both input tools, plus a 12% bonus.=
• Tool + Material: Some tools can also be repaired by combining them with an item that it's made of. For example, iron pickaxes can be repaired with iron ingots. This repairs the tool by 25%.=
Armor counts as a tool. It is possible to repair and rename a tool in a single step.=
The anvil has limited durability and 3 damage levels: undamaged, slightly damaged and very damaged. Each time you repair or rename something, there is a 12% chance the anvil gets damaged. Anvils also have a chance of being damaged when they fall by more than 1 block. If a very damaged anvil is damaged again, it is destroyed.=
Slightly Damaged Anvil=
Very Damaged Anvil=
Repair and rename items=

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