Rarely generate witch huts (experimental)

This commit is contained in:
Wuzzy 2017-09-10 19:14:58 +02:00
parent 61e0d55311
commit 55e8d7503e
2 changed files with 46 additions and 6 deletions

View file

@ -994,8 +994,9 @@ minetest.register_on_generated(function(minp, maxp, seed)
local z = pr:next(z0, z1)
-- Find ground level
local ground_y = nil
for y=64,3,-1 do
if minetest.get_node({x=x,y=y,z=z}).name ~= "air" then
for y=64,-1,-1 do
local checknode = minetest.get_node({x=x,y=y,z=z}).name
if minetest.registered_nodes[checknode].walkable then
ground_y = y
break
end
@ -1020,7 +1021,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
chunk_has_desert_temple = true
end
end
if not chunk_has_desert_temple and not chunk_has_desert_well then
if not chunk_has_desert_temple and not chunk_has_desert_well and ground_y > 3 then
-- Minecraft probability: 1/1000 per Minecraft chunk (16×16).
-- We adjust the probability to Minetest's MapBlock size.
local desert_well_prob = 1000 * (((maxp.x-minp.x+1)*(maxp.z-minp.z+1)) / 256)
@ -1069,10 +1070,49 @@ minetest.register_on_generated(function(minp, maxp, seed)
end
end
-- Witch hut
if ground_y <= 0 and nn == "mcl_core:dirt" then
local prob = 1024 * (((maxp.x-minp.x+1)*(maxp.z-minp.z+1)) / 256)
if math.random(1, prob) == 1 then
local p1 = {x=p.x-1, y=p.y+4, z=p.z-1}
local p2 = vector.add(p1, {x=9, y=5, z=8})
local free_nodes = minetest.find_nodes_in_area(p1, p2, {"air", "mcl_core:water_source", "mcl_flowers:waterlily"})
if #free_nodes >= 10*6*9 then
local place = {x=p.x, y=p.y+2, z=p.z}
mcl_structures.call_struct(place, "witch_hut")
local place_tree_if_free = function(pos, prev_result)
local nn = minetest.get_node(pos).name
if nn == "mcl_flowers:waterlily" or nn == "mcl_core:water_source" or nn == "mcl_core:water_flowing" or nn == "air" then
minetest.set_node(pos, {name="mcl_core:tree", param2=0})
return prev_result
else
return false
end
end
local offsets = {
{x=1, y=0, z=1},
{x=1, y=0, z=5},
{x=6, y=0, z=1},
{x=6, y=0, z=5},
}
for o=1, #offsets do
local ok = true
for y=place.y-1, place.y-64, -1 do
local tpos = vector.add(place, offsets[o])
tpos.y = y
ok = place_tree_if_free(tpos, ok)
if not ok then
break
end
end
end
end
end
end
-- Ice spikes (v6 only)
-- Ice spikes in v6
-- In other mapgens, ice spikes are generated as decorations.
if mg_name == "v6" and not chunk_has_igloo and nn == "mcl_core:snowblock" then
local spike = math.random(1, 3000)
if spike < 3 then

View file

@ -206,7 +206,7 @@ end
mcl_structures.generate_witch_hut = function(pos)
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_witch_hut.mts"
minetest.place_schematic(pos, path, "random", nil, true)
minetest.place_schematic(pos, path, "0", nil, true)
end
mcl_structures.generate_ice_spike_small = function(pos)