diff --git a/mods/ENVIRONMENT/weather_pack/weather_core.lua b/mods/ENVIRONMENT/weather_pack/weather_core.lua index 7cd8506d..74e2b9ae 100644 --- a/mods/ENVIRONMENT/weather_pack/weather_core.lua +++ b/mods/ENVIRONMENT/weather_pack/weather_core.lua @@ -120,7 +120,7 @@ minetest.register_globalstep(function(dtime) end end) --- sets random weather (which could be 'regular' (no weather)). +-- Sets random weather (which could be 'none' (no weather)). weather.set_random_weather = function(weather_name, weather_meta) if (weather_meta ~= nil) then local transitions = weather_meta.transitions @@ -133,13 +133,28 @@ weather.set_random_weather = function(weather_name, weather_meta) end end if new_weather then - weather.state = new_weather - weather.end_time = weather.get_rand_end_time(weather.reg_weathers[weather.state].min_duration, weather.reg_weathers[weather.state].max_duration) - weather.reg_weathers[weather_name].clear() + weather.change_weather(new_weather) end end end +weather.change_weather = function(new_weather) + if (weather.reg_weathers ~= nil and weather.reg_weathers[new_weather] ~= nil) then + if (weather.state ~= nil and weather.reg_weathers[weather.state] ~= nil) then + weather.reg_weathers[weather.state].clear() + end + weather.state = new_weather + local weather_meta = weather.reg_weathers[weather.state] + weather.end_time = weather.get_rand_end_time(weather_meta.min_duration, weather_meta.max_duration) + return true + end + return false +end + +weather.get_weather = function() + return weather.state +end + minetest.register_privilege("weather_manager", { description = "Gives ability to control weather", give_to_singleplayer = false @@ -152,28 +167,19 @@ minetest.register_chatcommand("weather", { privs = {weather_manager = true}, func = function(name, param) if (param == "") then - minetest.chat_send_player(name, "Error: No weather specified.") - return + return false, "Error: No weather specified." end - local success = false - if (param == "clear") then - weather.reg_weathers[weather.state].clear() - weather.state = "none" - weather.end_time = weather.get_rand_end_time() - success = true - return - end - - if (weather.reg_weathers ~= nil and weather.reg_weathers[param] ~= nil) then - if (weather.state ~= nil and weather.state ~= "none" and weather.reg_weathers[weather.state] ~= nil) then - weather.reg_weathers[weather.state].clear() - local weather_meta = weather.reg_weathers[weather.state] - weather.end_time = weather.get_rand_end_time(weather_meta.min_duration, weather_meta.max_duration) - end - weather.state = param - return + local new_weather + if param == "clear" then + new_weather = "none" else - minetest.chat_send_player(name, "Error: Invalid weather specified. Use “clear”, “rain”, “snow” or “thunder”.") + new_weather = param + end + local success = weather.change_weather(new_weather) + if success then + return true + else + return false, "Error: Invalid weather specified. Use “clear”, “rain”, “snow” or “thunder”." end end }) @@ -185,18 +191,13 @@ minetest.register_chatcommand("toggledownfall", { func = function(name, param) -- Currently rain/thunder/snow: Set weather to clear if weather.state ~= "none" then - weather.reg_weathers[weather.state].clear() - weather.state = "none" - weather.end_time = weather.get_rand_end_time() + return weather.change_weather("none") -- Currently clear: Set weather randomly to rain/thunder/snow else local new = { "rain", "thunder", "snow" } local r = math.random(1, #new) - weather.reg_weathers[weather.state].clear() - weather.state = new[r] - local weather_meta = weather.reg_weathers[weather.state] - weather.end_time = weather.get_rand_end_time(weather_meta.min_duration, weather_meta.max_duration) + return weather.change_weather(new[r]) end end })