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Check for falling after explosion
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2f9e5d302e
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1 changed files with 10 additions and 1 deletions
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@ -335,7 +335,7 @@ local function trace_explode(pos, strength, raydirs, radius, drop_chance, fire,
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end
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end
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end
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end
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end
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end
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-- We use buil_set_node instead of LVM because we want to have on_destruct and
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-- We use bulk_set_node instead of LVM because we want to have on_destruct and
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-- on_construct being called
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-- on_construct being called
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if #airs > 0 then
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if #airs > 0 then
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minetest.bulk_set_node(airs, {name="air"})
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minetest.bulk_set_node(airs, {name="air"})
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@ -343,6 +343,15 @@ local function trace_explode(pos, strength, raydirs, radius, drop_chance, fire,
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if #fires > 0 then
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if #fires > 0 then
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minetest.bulk_set_node(fires, {name="mcl_core:fire"})
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minetest.bulk_set_node(fires, {name="mcl_core:fire"})
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end
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end
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-- Update falling nodes
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for a=1, #airs do
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local p = airs[a]
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minetest.check_single_for_falling({x=p.x, y=p.y+1, z=p.z})
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end
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for f=1, #fires do
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local p = fires[f]
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minetest.check_single_for_falling({x=p.x, y=p.y+1, z=p.z})
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end
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-- Log explosion
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-- Log explosion
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minetest.log('action', 'Explosion at ' .. minetest.pos_to_string(pos) ..
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minetest.log('action', 'Explosion at ' .. minetest.pos_to_string(pos) ..
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