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Reduce food level when exhaust>=4 and satur.=0
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parent
8114ecf263
commit
5252409326
1 changed files with 32 additions and 25 deletions
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@ -141,16 +141,33 @@ minetest.register_on_respawnplayer(function(player)
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end)
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end)
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function mcl_hunger.exhaust(playername, increase)
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function mcl_hunger.exhaust(playername, increase)
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mcl_hunger.exhaustion[playername] = math.min(mcl_hunger.exhaustion[playername] + increase, 4.0)
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local player = minetest.get_player_by_name(playername)
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hb.change_hudbar(minetest.get_player_by_name(playername), "exhaustion", mcl_hunger.exhaustion[playername])
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mcl_hunger.exhaustion[playername] = mcl_hunger.exhaustion[playername] + increase
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if mcl_hunger.exhaustion[playername] >= 4.0 then
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mcl_hunger.exhaustion[playername] = 0.0
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local h = nil
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local satuchanged = false
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if mcl_hunger.saturation[playername] > 0.0 then
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mcl_hunger.saturation[playername] = math.max(mcl_hunger.saturation[playername] - 1.0, 0.0)
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satuchanged = true
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end
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if mcl_hunger.saturation[playername] < 0.0001 then
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h = mcl_hunger.get_hunger_raw(player)
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h = h-1
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mcl_hunger.hunger[playername] = h
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mcl_hunger.set_hunger_raw(player)
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satuchanged = true
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end
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if satuchanged then
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hb.change_hudbar(player, "saturation", mcl_hunger.saturation[playername], h)
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end
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end
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hb.change_hudbar(player, "exhaustion", mcl_hunger.exhaustion[playername])
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end
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end
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function mcl_hunger.saturate(playername, increase)
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function mcl_hunger.saturate(playername, increase)
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local player = minetest.get_player_by_name(playername)
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local player = minetest.get_player_by_name(playername)
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mcl_hunger.saturation[playername] = mcl_hunger.saturation[playername] + increase
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mcl_hunger.saturation[playername] = math.min(mcl_hunger.saturation[playername] + increase, mcl_hunger.get_hunger(player))
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if mcl_hunger.saturation[playername] > mcl_hunger.get_hunger(player) then
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mcl_hunger.saturation[playername] = mcl_hunger.get_hunger(player)
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end
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hb.change_hudbar(player, "saturation", mcl_hunger.saturation[playername], mcl_hunger.get_hunger(player))
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hb.change_hudbar(player, "saturation", mcl_hunger.saturation[playername], mcl_hunger.get_hunger(player))
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end
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end
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@ -188,24 +205,6 @@ minetest.register_globalstep(function(dtime)
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end
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end
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end
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end
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if h > 0 then
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if mcl_hunger.exhaustion[name] >= 4.0 then
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if mcl_hunger.saturation[name] > 0.0 then
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mcl_hunger.saturation[name] = math.max(mcl_hunger.saturation[name] - 1.0, 0.0)
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mcl_hunger.exhaustion[name] = 0.0
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hb.change_hudbar(player, "exhaustion", mcl_hunger.exhaustion[name])
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hb.change_hudbar(player, "saturation", mcl_hunger.saturation[name])
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elseif timerMult == 0 then
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h = h-1
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mcl_hunger.hunger[name] = h
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mcl_hunger.set_hunger_raw(player)
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end
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end
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end
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-- update all hud elements
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update_hud(player)
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local controls = player:get_player_control()
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local controls = player:get_player_control()
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-- Determine if the player is moving
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-- Determine if the player is moving
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if controls.up or controls.down or controls.left or controls.right then
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if controls.up or controls.down or controls.left or controls.right then
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@ -216,6 +215,14 @@ minetest.register_globalstep(function(dtime)
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if controls.jump then
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if controls.jump then
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mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_JUMP)
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mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_JUMP)
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end
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end
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-- Reduce hunter if 0 saturation
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if timerMult == 0 and h > 0 and mcl_hunger.saturation[name] < 0.0001 then
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end
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-- update all hud elements
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update_hud(player)
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end
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end
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end
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end
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end
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end
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