diff --git a/mods/HUD/mcl_inventory/creative.lua b/mods/HUD/mcl_inventory/creative.lua index 1ab6eda0..1cebed0c 100644 --- a/mods/HUD/mcl_inventory/creative.lua +++ b/mods/HUD/mcl_inventory/creative.lua @@ -331,7 +331,7 @@ mcl_inventory.set_creative_formspec = function(player, start_i, pagenum, inv_siz -- Show armor and player image local player_preview - if minetest.settings:get_bool("3d_player_preview") then + if minetest.settings:get_bool("3d_player_preview", true) then player_preview = mcl_player.get_player_formspec_model(player, 3.9, 1.4, 1.2333, 2.4666, "") else local img, img_player diff --git a/mods/HUD/mcl_inventory/init.lua b/mods/HUD/mcl_inventory/init.lua index 60ed8ba5..05442405 100644 --- a/mods/HUD/mcl_inventory/init.lua +++ b/mods/HUD/mcl_inventory/init.lua @@ -65,7 +65,7 @@ local function set_inventory(player, armor_change_only) -- Show armor and player image local player_preview - if minetest.settings:get_bool("3d_player_preview") then + if minetest.settings:get_bool("3d_player_preview", true) then player_preview = mcl_player.get_player_formspec_model(player, 1.0, 0.0, 2.25, 4.5, "") else local img, img_player diff --git a/settingtypes.txt b/settingtypes.txt index 264757db..7acccf91 100644 --- a/settingtypes.txt +++ b/settingtypes.txt @@ -95,7 +95,7 @@ fire_animation_frames (Fire Animation Frames) int 8 animated_chests (Animated chests) bool true # Whether to preview the player in inventory in 3D (requires Minetest 5.4) -3d_player_preview (3D Player preview) bool false +3d_player_preview (3D Player preview) bool true [Experimental] # Whether ice is translucent. If disabled, ice is fully opaque.