More igloo basement placement tweaks
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1 changed files with 15 additions and 6 deletions
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@ -80,8 +80,11 @@ mcl_structures.generate_igloo = function(pos)
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-- TODO: Check if we're allowed to destroy nodes
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-- TODO: Check if basement generation would not be too obvious
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-- TODO: Generate basement with 50% chance only
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-- Place igloo
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local success, rotation = mcl_structures.generate_igloo_top(pos)
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-- Generate optional basement
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if success then
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-- Select basement depth
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local dim = mcl_worlds.pos_to_dimension(pos)
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buffer = pos.y - (mcl_vars.mg_lava_overworld_max + 10)
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if dim == "nether" then
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@ -141,25 +144,31 @@ mcl_structures.generate_igloo = function(pos)
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end
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local ladder_param2 = minetest.dir_to_wallmounted(tdir)
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local real_depth = 0
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-- Check how deep we can actuall dig
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for y=1, depth-5 do
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real_depth = real_depth + 1
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local node = minetest.get_node({x=tpos.x,y=tpos.y-y,z=tpos.z})
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local def = minetest.registered_nodes[node.name]
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if (not def) or (not def.walkable) or (def.liquidtype ~= "none") then
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bpos.y = tpos.y-y-4
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bpos.y = tpos.y-y+1
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break
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end
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end
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if real_depth <= 6 then
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return success
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end
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-- Place hidden trapdoor
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minetest.set_node(tpos, {name="mcl_doors:trapdoor", param2=20+minetest.dir_to_facedir(dir)}) -- TODO: more reliable param2
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-- Generate ladder to basement
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for y=1, real_depth-5 do
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set_brick({x=tpos.x-1,y=tpos.y-y,z=tpos.z })
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set_brick({x=tpos.x+1,y=tpos.y-y,z=tpos.z })
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set_brick({x=tpos.x ,y=tpos.y-y,z=tpos.z-1})
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set_brick({x=tpos.x ,y=tpos.y-y,z=tpos.z+1})
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minetest.set_node({x=tpos.x,y=tpos.y-y,z=tpos.z}, {name="mcl_core:ladder", param2=ladder_param2})
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end
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if real_depth > 1 then
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-- TODO: more reliable param2
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minetest.set_node(tpos, {name="mcl_doors:trapdoor", param2=20+minetest.dir_to_facedir(dir)})
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mcl_structures.generate_igloo_basement(bpos, rotation)
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end
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-- Place basement
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mcl_structures.generate_igloo_basement(bpos, rotation)
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end
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return success
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end
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