From 503686380bb6319eb78567cde91c798323ff0fec Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Tue, 26 Jan 2021 15:12:03 +0100 Subject: [PATCH] Update MISSING_ENGINE_FEATURES.md --- MISSING_ENGINE_FEATURES.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/MISSING_ENGINE_FEATURES.md b/MISSING_ENGINE_FEATURES.md index 16f7e157..fddb89f6 100644 --- a/MISSING_ENGINE_FEATURES.md +++ b/MISSING_ENGINE_FEATURES.md @@ -20,7 +20,6 @@ For these features, no easy Lua workaround could be found. ## Interface - Inventory: Hold down right mouse button while holding an item stack to drop items into the slots as you move the mouse. Makes crafting MUCH faster - Sneak+Leftclick on crafting output crafts as many items as possible and immediately puts it into the player inventory ([issue 5211](https://github.com/minetest/minetest/issues/5211)) -- Sneak+click on inventory slot should be able to put items into additional “fallback inventories” if the first inventory is full. Required for large chests - Sneak+click puts items in different inventories depending on the item type (maybe group-based)? Required for sneak-clicking to armor slots ## Workaround theoretically possible @@ -35,6 +34,7 @@ For these features, a workaround (or hack ;-)) by using Lua is theoretically pos - Set frequency in which players lose breath. 2 seconds are hardcoded in Minetest, in Minecraft it's 1 second - Set damage frequency of `damage_per_second`. In Minecraft many things damage players every half-second rather than every second - Possible to damage players directly when they are with the head inside. This allows to add Minecraft-like suffocation +- Sneak+click on inventory slot should be able to put items into additional “fallback inventories” if the first inventory is full. Useful for large chests #### Nice-to-haye - Utility function to rotate pillar-like nodes, requiring only 3 possible orientations (X, Y, Z). Basically this is `minetest.rotate_node` but with less orientations; the purpur pillar would mess up if a mirrored rotation would be possible. This is already implemented in MCL2, See `mcl_util` for more infos