Generate Enchanted golden apples in chests
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3 changed files with 5 additions and 7 deletions
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@ -24,8 +24,7 @@ local get_loot = function()
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{ itemstack = mcl_enchanting.get_uniform_randomly_enchanted_book({"soul_speed"}), weight = 10 },
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{ itemstring = "mobs_mc:gold_horse_armor", weight = 10 },
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{ itemstring = "mobs_mc:diamond_horse_armor", weight = 5 },
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-- TODO: Enchanted Golden Apple
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{ itemstring = "mcl_core:apple_gold", weight = 2 },
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{ itemstring = "mcl_core:apple_gold_enchanted", weight = 2 },
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}
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},
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{
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@ -413,8 +413,7 @@ mcl_structures.generate_desert_temple = function(pos)
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{ itemstring = "mobs_mc:gold_horse_armor", weight = 10, },
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{ itemstring = "mobs_mc:diamond_horse_armor", weight = 5, },
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{ itemstring = "mcl_core:diamond", weight = 5, amount_min = 1, amount_max = 3 },
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-- TODO: Enchanted Golden Apple
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{ itemstring = "mcl_core:apple_gold", weight = 2, },
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{ itemstring = "mcl_core:apple_gold_enchanted", weight = 2, },
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}
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},
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{
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@ -66,10 +66,10 @@ function tsm_railcorridors.get_treasures(pr)
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items = {
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{ itemstring = "mcl_mobs:nametag", weight = 30 },
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{ itemstring = "mcl_core:apple_gold", weight = 20 },
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{ itemstack = mcl_enchanting.get_uniform_randomly_enchanted_book({"soul_speed"}), weight = 10 }, -- TODO: Enchanted Book
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{ itemstack = mcl_enchanting.get_uniform_randomly_enchanted_book({"soul_speed"}), weight = 10 },
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{ itemstring = "", weight = 5},
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{ itemstring = "mcl_core:pick_iron", weight = 5 },
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{ itemstring = "mcl_core:apple_gold", weight = 1 }, -- TODO: Enchanted Golden Apple
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{ itemstring = "mcl_core:apple_gold_enchanted", weight = 1 },
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}
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},
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{
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