Improve API of mcl_explosions.explode

Replace the 'no_sound' and 'no_particle' options in the 'info' parameter
with 'sound' and 'particles'.  But also has backwards compatability for
the old parameter names.
This commit is contained in:
Elias Åström 2021-01-26 16:02:56 +01:00
parent c907df9669
commit 4a07b0607f

View file

@ -384,16 +384,20 @@ end
-- Parameters: -- Parameters:
-- pos - The position where the explosion originates from -- pos - The position where the explosion originates from
-- strength - The blast strength of the explosion (a TNT explosion uses 4) -- strength - The blast strength of the explosion (a TNT explosion uses 4)
-- info - Table containing information about explosion. -- info - Table containing information about explosion
-- puncher - object that is reported as source of punches/damage (optional) -- puncher - object that is reported as source of punches/damage (optional)
-- --
-- Values in info: -- Values in info:
-- drop_chance - If specified becomes the drop chance of all nodes in the -- drop_chance - If specified becomes the drop chance of all nodes in the
-- explosion (defaults to 1.0 / strength) -- explosion (default: 1.0 / strength)
-- no_sound - If true then the explosion will not play a sound -- sound - If true, the explosion will play a sound (default: true)
-- no_particle - If true then the explosion will not create particles -- particles - If true, the explosion will create particles (default: true)
-- fire - If true, 1/3 nodes become fire (default: false) -- fire - If true, 1/3 nodes become fire (default: false)
function mcl_explosions.explode(pos, strength, info, puncher) function mcl_explosions.explode(pos, strength, info, puncher)
if info == nil then
info = {}
end
-- The maximum blast radius (in the air) -- The maximum blast radius (in the air)
local radius = math.ceil(1.3 * strength / (0.3 * 0.75) * 0.3) local radius = math.ceil(1.3 * strength / (0.3 * 0.75) * 0.3)
@ -402,13 +406,26 @@ function mcl_explosions.explode(pos, strength, info, puncher)
end end
local shape = sphere_shapes[radius] local shape = sphere_shapes[radius]
local creative_enabled = minetest.is_creative_enabled("") local drop_chance = info.drop_change ~= nil and info.drop_change or 1 / strength
trace_explode(pos, strength, shape, radius, (info and info.drop_chance) or 1 / strength, info.fire, puncher, creative_enabled) local particles = info.particles ~= nil and info.particles or true
local sound = info.sound ~= nil and info.sound or true
local fire = info.fire ~= nil and info.fire or false
if not (info and info.no_particle) then -- For backwards compatability
if info.no_particle then
particles = false
end
if info.no_sound then
sound = false
end
local creative_enabled = minetest.is_creative_enabled("")
trace_explode(pos, strength, shape, radius, drop_chance, fire, puncher, creative_enabled)
if particles then
add_particles(pos, radius) add_particles(pos, radius)
end end
if not (info and info.no_sound) then if sound then
minetest.sound_play("tnt_explode", { minetest.sound_play("tnt_explode", {
pos = pos, gain = 1.0, pos = pos, gain = 1.0,
max_hear_distance = strength * 16 max_hear_distance = strength * 16