Fix bow charging without arrows

This commit is contained in:
Wuzzy 2017-02-21 22:18:27 +01:00
parent d25feb2990
commit 3fc496c0e1
1 changed files with 20 additions and 21 deletions

View File

@ -24,23 +24,30 @@ mcl_throwing.shoot_arrow = function(arrow_item, pos, dir, yaw, shooter)
return obj
end
local player_shoot_arrow = function(itemstack, player)
local get_arrow = function(player)
local inv = player:get_inventory()
local arrow_stack, arrow_itemstring, arrow_stack_id
local arrow_stack, arrow_stack_id
for i=1, inv:get_size("main") do
local it = inv:get_stack("main", i)
if not it:is_empty() and minetest.get_item_group(it:get_name(), "ammo_bow") ~= 0 then
arrow_stack = it
arrow_itemstring = it:get_name()
arrow_stack_id = i
break
end
end
return arrow_stack, arrow_stack_id
end
local player_shoot_arrow = function(itemstack, player)
local arrow_stack, arrow_stack_id = get_arrow(player)
local arrow_itemstring
if not minetest.setting_getbool("creative_mode") then
if not arrow_stack then
return false
end
arrow_itemstring = arrow_stack:get_name()
arrow_stack:take_item()
local inv = player:get_inventory()
inv:set_stack("main", arrow_stack_id, arrow_stack)
end
local playerpos = player:getpos()
@ -56,9 +63,11 @@ end
local powerup_function = function(nextbow)
return function(itemstack, placer, pointed_thing)
local wear = itemstack:get_wear()
itemstack:replace(nextbow)
itemstack:add_wear(wear)
if get_arrow(placer) ~= nil then
local wear = itemstack:get_wear()
itemstack:replace(nextbow)
itemstack:set_wear(wear)
end
return itemstack
end
end
@ -70,16 +79,6 @@ minetest.register_tool("mcl_throwing:bow", {
on_place = powerup_function("mcl_throwing:bow_0"),
on_secondary_use = powerup_function("mcl_throwing:bow_0"),
groups = {weapon=1,weapon_ranged=1},
on_use = function(itemstack, user, pointed_thing)
local wear = itemstack:get_wear()
itemstack:add_wear(wear)
if player_shoot_arrow(itemstack, user, pointed_thing) then
if not minetest.setting_getbool("creative_mode") then
itemstack:add_wear(65535/385)
end
end
return itemstack
end,
})
minetest.register_tool("mcl_throwing:bow_0", {
@ -92,10 +91,10 @@ minetest.register_tool("mcl_throwing:bow_0", {
on_use = function(itemstack, user, pointed_thing)
local wear = itemstack:get_wear()
itemstack:replace("mcl_throwing:bow")
itemstack:add_wear(wear)
itemstack:set_wear(wear)
if player_shoot_arrow(itemstack, user, pointed_thing) then
if not minetest.setting_getbool("creative_mode") then
itemstack:add_wear(65535/385)
itemstack:add_wear(65535/1600)
end
end
return itemstack
@ -112,10 +111,10 @@ minetest.register_tool("mcl_throwing:bow_1", {
on_use = function(itemstack, user, pointed_thing)
local wear = itemstack:get_wear()
itemstack:replace("mcl_throwing:bow")
itemstack:add_wear(wear)
itemstack:set_wear(wear)
if player_shoot_arrow(itemstack, user, pointed_thing) then
if not minetest.setting_getbool("creative_mode") then
itemstack:add_wear(65535/385)
itemstack:add_wear(65535/800)
end
end
return itemstack
@ -130,7 +129,7 @@ minetest.register_tool("mcl_throwing:bow_2", {
on_use = function(itemstack, user, pointed_thing)
local wear = itemstack:get_wear()
itemstack:replace("mcl_throwing:bow")
itemstack:add_wear(wear)
itemstack:set_wear(wear)
if player_shoot_arrow(itemstack, user, pointed_thing) then
if not minetest.setting_getbool("creative_mode") then
itemstack:add_wear(65535/385)