Fix banner entity being too deep when Y<0
This commit is contained in:
parent
dc6058a6d6
commit
3f27f364b1
1 changed files with 5 additions and 2 deletions
|
@ -39,10 +39,13 @@ dofile(minetest.get_modpath("mcl_banners").."/patterncraft.lua")
|
|||
local base_color_ratio = 224
|
||||
local layer_ratio = 255
|
||||
|
||||
local banner_entity_offset = { x=0, y=-0.499, z=0 }
|
||||
|
||||
-- After destroying the standing banner node
|
||||
local on_destruct_standing_banner = function(pos)
|
||||
-- Find this node's banner entity and make it drop as an item
|
||||
local objects = minetest.get_objects_inside_radius(pos, 0.5)
|
||||
local checkpos = vector.add(pos, banner_entity_offset)
|
||||
local objects = minetest.get_objects_inside_radius(checkpos, 0.5)
|
||||
for _, v in ipairs(objects) do
|
||||
if v:get_entity_name() == "mcl_banners:standing_banner" then
|
||||
v:get_luaentity():_drop()
|
||||
|
@ -194,7 +197,7 @@ for colorid, colortab in pairs(mcl_banners.colors) do
|
|||
else
|
||||
place_pos = above
|
||||
end
|
||||
place_pos.y = place_pos.y - 0.5
|
||||
place_pos = vector.add(place_pos, banner_entity_offset)
|
||||
|
||||
local banner = minetest.add_entity(place_pos, "mcl_banners:standing_banner")
|
||||
local imeta = itemstack:get_meta()
|
||||
|
|
Reference in a new issue