Set is_ground_content=false for some nodes

This commit is contained in:
Wuzzy 2018-01-31 19:36:27 +01:00
parent a84a0a0db6
commit 3e7ad08db0
4 changed files with 9 additions and 7 deletions

View File

@ -110,7 +110,7 @@ function mesecon.register_pressure_plate(basename, description, textures_off, te
minetest.get_node_timer(pos):start(PRESSURE_PLATE_INTERVAL) minetest.get_node_timer(pos):start(PRESSURE_PLATE_INTERVAL)
end, end,
sounds = sounds, sounds = sounds,
is_ground_content = false,
pressureplate_basename = basename, pressureplate_basename = basename,
pressureplate_activated_by = activated_by, pressureplate_activated_by = activated_by,
_mcl_blast_resistance = 2.5, _mcl_blast_resistance = 2.5,

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@ -249,6 +249,7 @@ Read the help entries on the other redstone components to learn how redstone com
walkable = false, walkable = false,
drop = "mesecons:wire_00000000_off", drop = "mesecons:wire_00000000_off",
sounds = mcl_sounds.node_sound_defaults(), sounds = mcl_sounds.node_sound_defaults(),
is_ground_content = false,
mesecon_wire = true mesecon_wire = true
},{ },{
_doc_items_create_entry = wirehelp, _doc_items_create_entry = wirehelp,

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@ -501,7 +501,7 @@ minetest.register_node("mcl_core:sandstonesmooth", {
description = "Cut Sandstone", description = "Cut Sandstone",
_doc_items_longdesc = "Cut sandstone is a decorational building block.", _doc_items_longdesc = "Cut sandstone is a decorational building block.",
tiles = {"mcl_core_sandstone_top.png", "mcl_core_sandstone_bottom.png", "mcl_core_sandstone_smooth.png"}, tiles = {"mcl_core_sandstone_top.png", "mcl_core_sandstone_bottom.png", "mcl_core_sandstone_smooth.png"},
is_ground_content = true, is_ground_content = false,
stack_max = 64, stack_max = 64,
groups = {pickaxey=1, sandstone=1, building_block=1, material_stone=1}, groups = {pickaxey=1, sandstone=1, building_block=1, material_stone=1},
sounds = mcl_sounds.node_sound_stone_defaults(), sounds = mcl_sounds.node_sound_stone_defaults(),
@ -513,7 +513,7 @@ minetest.register_node("mcl_core:sandstonecarved", {
description = "Chiseled Sandstone", description = "Chiseled Sandstone",
_doc_items_longdesc = "Chiseled sandstone is a decorational building block.", _doc_items_longdesc = "Chiseled sandstone is a decorational building block.",
tiles = {"mcl_core_sandstone_top.png", "mcl_core_sandstone_bottom.png", "mcl_core_sandstone_carved.png"}, tiles = {"mcl_core_sandstone_top.png", "mcl_core_sandstone_bottom.png", "mcl_core_sandstone_carved.png"},
is_ground_content = true, is_ground_content = false,
stack_max = 64, stack_max = 64,
groups = {pickaxey=1, sandstone=1, building_block=1, material_stone=1}, groups = {pickaxey=1, sandstone=1, building_block=1, material_stone=1},
sounds = mcl_sounds.node_sound_stone_defaults(), sounds = mcl_sounds.node_sound_stone_defaults(),
@ -526,7 +526,7 @@ minetest.register_node("mcl_core:sandstonesmooth2", {
_doc_items_hidden = false, _doc_items_hidden = false,
_doc_items_longdesc = "Smooth sandstone is compressed sand and is a rather soft kind of stone.", _doc_items_longdesc = "Smooth sandstone is compressed sand and is a rather soft kind of stone.",
tiles = {"mcl_core_sandstone_top.png"}, tiles = {"mcl_core_sandstone_top.png"},
is_ground_content = true, is_ground_content = false,
stack_max = 64, stack_max = 64,
groups = {pickaxey=1, sandstone=1, building_block=1, material_stone=1}, groups = {pickaxey=1, sandstone=1, building_block=1, material_stone=1},
sounds = mcl_sounds.node_sound_stone_defaults(), sounds = mcl_sounds.node_sound_stone_defaults(),
@ -564,7 +564,7 @@ minetest.register_node("mcl_core:redsandstonesmooth", {
description = "Cut Red Sandstone", description = "Cut Red Sandstone",
_doc_items_longdesc = "Cut red sandstone is a decorational building block.", _doc_items_longdesc = "Cut red sandstone is a decorational building block.",
tiles = {"mcl_core_red_sandstone_top.png", "mcl_core_red_sandstone_bottom.png", "mcl_core_red_sandstone_smooth.png"}, tiles = {"mcl_core_red_sandstone_top.png", "mcl_core_red_sandstone_bottom.png", "mcl_core_red_sandstone_smooth.png"},
is_ground_content = true, is_ground_content = false,
stack_max = 64, stack_max = 64,
groups = {pickaxey=1, redsandstone=1, building_block=1, material_stone=1}, groups = {pickaxey=1, redsandstone=1, building_block=1, material_stone=1},
sounds = mcl_sounds.node_sound_stone_defaults(), sounds = mcl_sounds.node_sound_stone_defaults(),
@ -576,7 +576,7 @@ minetest.register_node("mcl_core:redsandstonecarved", {
description = "Chiseled Red Sandstone", description = "Chiseled Red Sandstone",
_doc_items_longdesc = "Chiseled red sandstone is a decorational building block.", _doc_items_longdesc = "Chiseled red sandstone is a decorational building block.",
tiles = {"mcl_core_red_sandstone_top.png", "mcl_core_red_sandstone_bottom.png", "mcl_core_red_sandstone_carved.png"}, tiles = {"mcl_core_red_sandstone_top.png", "mcl_core_red_sandstone_bottom.png", "mcl_core_red_sandstone_carved.png"},
is_ground_content = true, is_ground_content = false,
stack_max = 64, stack_max = 64,
groups = {pickaxey=1, redsandstone=1, building_block=1, material_stone=1}, groups = {pickaxey=1, redsandstone=1, building_block=1, material_stone=1},
sounds = mcl_sounds.node_sound_stone_defaults(), sounds = mcl_sounds.node_sound_stone_defaults(),
@ -588,7 +588,7 @@ minetest.register_node("mcl_core:redsandstonesmooth2", {
description = "Smooth Red Sandstone", description = "Smooth Red Sandstone",
_doc_items_longdesc = "Smooth red sandstone is a decorational building block.", _doc_items_longdesc = "Smooth red sandstone is a decorational building block.",
tiles = {"mcl_core_red_sandstone_top.png"}, tiles = {"mcl_core_red_sandstone_top.png"},
is_ground_content = true, is_ground_content = false,
stack_max = 64, stack_max = 64,
groups = {pickaxey=1, redsandstone=1, building_block=1, material_stone=1}, groups = {pickaxey=1, redsandstone=1, building_block=1, material_stone=1},
sounds = mcl_sounds.node_sound_stone_defaults(), sounds = mcl_sounds.node_sound_stone_defaults(),

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@ -25,6 +25,7 @@ local register_tree_trunk = function(subname, description_trunk, description_bar
stack_max = 64, stack_max = 64,
groups = {handy=1,axey=1, bark=1, flammable=2, building_block=1, material_wood=1}, groups = {handy=1,axey=1, bark=1, flammable=2, building_block=1, material_wood=1},
sounds = mcl_sounds.node_sound_wood_defaults(), sounds = mcl_sounds.node_sound_wood_defaults(),
is_ground_content = false,
_mcl_blast_resistance = 10, _mcl_blast_resistance = 10,
_mcl_hardness = 2, _mcl_hardness = 2,
}) })