Speedup placing villages 1/2 (update mcl_tools through Gitea, as direct push doesn't work)

This commit is contained in:
kay27 2021-02-10 13:04:49 +00:00
parent ba9ad48114
commit 3b196da12f

View file

@ -405,3 +405,53 @@ function mcl_util.get_object_center(obj)
pos.y = pos.y + (ymax - ymin) / 2.0
return pos
end
local get_node_emerge_queue = {}
local function ecb_get_far_node(blockpos, action, calls_remaining, param)
if calls_remaining <= 0 and param then
minetest.log("verbose","[mcl_util] ecb done for param = "..param.." node.name="..minetest.get_node(minetest.string_to_pos(param)).name)
get_node_emerge_queue[param] = nil
end
end
function mcl_util.get_far_node(pos, force)
local node = minetest.get_node(pos)
if node.name ~= "ignore" then
return node
end
minetest.get_voxel_manip():read_from_map(pos, pos)
node = minetest.get_node(pos)
if node.name ~= "ignore" or not force then
return node
end
local blockpos = vector.multiply(vector.floor(vector.divide(pos, mcl_vars.MAP_BLOCKSIZE)), mcl_vars.MAP_BLOCKSIZE)
local key = minetest.pos_to_string(blockpos)
for i=1,2 do -- give engine 2 chances to emerge the data
if not get_node_emerge_queue[key] then
get_node_emerge_queue[key] = 1
minetest.log("verbose","[mcl_util] emerge during get_far_node("..minetest.pos_to_string(pos).."), key="..key..", blockpos="..minetest.pos_to_string(blockpos))
minetest.emerge_area(blockpos, vector.add(blockpos, mcl_vars.MAP_BLOCKSIZE-1), ecb_get_far_node, key)
end
while not get_node_emerge_queue[key] do end
minetest.log("verbose","[mcl_util] emerge finished for node "..minetest.pos_to_string(pos)..", key="..key..", blockpos="..minetest.pos_to_string(blockpos)..", node.name="..mcl_util.get_far_node(pos).name)
node = minetest.get_node(pos)
if node.name ~= "ignore" then
return node
end
minetest.get_voxel_manip():read_from_map(pos, pos)
node = minetest.get_node(pos)
if node.name ~= "ignore" or not force then
return node
end
end
node.name = "air" -- engine continuously returns "ignore" - probably it is a bug
minetest.swap_node(pos, node) -- engine continuously returns "ignore" - probably it is a bug
return node -- engine continuously returns "ignore" - probably it is a bug
end